Bright Man

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"Since you're here, how about a friendly duel? I won't go easy on you, though! Huehuehue!"
―Bright Man, Make a Good Mega Man Level.
Bright Man's Mugshot
Bright Man's Mugshot
Bright Man
Artwork by Capcom
Artwork by Capcom
DWN-025
Information
In-Game Information
HP: 56 (phase 1)
56 (phase 2)
Weapon: Flash Stopper
Weakness(es): Pharaoh Shot
Affiliations: Dr. Cossack
Dr. Wily (formerly)
Type: Time, Electric
Occupation: Light Source Robot
The Smartest Robot Master
Location(s): Dr. Light's Lab
Misc. Information
Script: ブライトマン
Romaji: Buraitoman
Designer(s): Yoshitaka Enomoto
Programmer(s): SnoruntPyro
Gender: Male
Eye Color: Green
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML1 (Superboss)
MaGMML2 (Temporary Playable Character, Costume)
BrightMan.gif

Bright Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore dark areas, he was later modified for combat when Dr. Wily forced Cossack to work for him.

Bright Man appears as a superboss in Make a Good Mega Man Level, found by walking through the right wall of the attic after completing all of the entry stages and Wily stages.

Bright Man reappears in the Make a Good Mega Man Level 2 entry Identity Crisis, where he appears as one of four Robot Masters that Mega Man can transform into. He reappears in the Tier 9-10 section of Reality Core in a similar manner. Clearing Identity Crisis also unlocks Bright Man as a Costume.

Battle

Bright Man will start by randomly choosing between the following attacks:

  • Jump forward.
  • Fire five small projectiles at descending angles.
  • Summon three waves of energy (similar to those used by Jolt Man) that fall down from the top of the screen.
  • Toss a small red orb into the air (similar to those shot by 100 Watton) that explodes into a V-shaped spread of small sparks.
  • Toss a large spark that bounces along the ground.
  • Create an electric field around his bulb. If Bright Man is shot while the field is up, the projectile will be reflected back at Mega Man.

When Bright Man's health reaches 28, his attack set changes:

  • Jump forward.
  • Summon a lightning bolt that drops down from the top of the screen and creates two electric orbs (one facing left and one facing right) that move along the ground.
  • Fire three medium-sized sparks in a spiral formation.
  • Fire a medium-sized spark that moves to the center of the screen, then splits into four smaller sparks.
  • Fire four medium-sized sparks that float to the top of the screen, then fall down shortly after.
  • Summon an electric tendril above him that splits into two electric orbs (one moving up and one moving down) that move along the floor/ceiling once they make contact with it.

When Bright Man's first pair of health bars has been depleted, he fills up a second pair and changes his attack set again:

  • Jump forward.
  • Fire a spread of eight projectiles outwards.
  • Summon a circle of fireballs that slowly move forward, then quickly fly towards Mega Man.
  • Throw a bouncing ball patterned after a turtle shell.
  • Fire a piece of tape forward. If Mega Man is hit by the tape, he will be temporarily frozen.
  • Toss a pencil at an arc that explodes on contact.
  • Fire a spread of three milk projectiles.
  • Fire a pink fist forward.
  • Fire a purple sound wave that bounces off walls twice.
  • Toss a spread of five burning pieces of coal upwards at an arc.

When Bright Man's health reaches 14, his pattern will change to constantly jumping to Mega Man's position, dropping two medium-sized sparks each time he lands.

Damage Table

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/2 1 1 1 0 1 1 2/2/3 1
Other Notes


Trivia

  • Eight of Bright Man's attacks in the second phase of his fight are based on weapons from Mega Man: Square Root of Negative One, a fangame made by SnoruntPyro that Bright Man makes a cameo in.
    • The exploding pencil attack is based on Pencil Bomb, Doodlebob's weapon.
    • The flaming coal attack is based on Burning Coal, Thomas' weapon.
    • The milk spread attack is based on Milk Spray, Milk's weapon.
    • The fist attack is based on Robo Punch, Plant Man's weapon.
    • The sound wave attack is based on Yahoo Barrage, Hello's weapon.
    • The fire circle attack is based on Flame Shield, Angry Sun's weapon.
    • The tape attack is based on Illuminati Tape, Illuminati's weapon.
    • The bouncing ball attack is based on Rolling Turtle, Toss Tortoise's weapon.
  • Bright Man is the only Robot Master from Mega Man 4 who doesn't appear as an NPC in MaGMML2. Instead, statues of him can be seen around the main hub.
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. LightDr. WilyEddieZero
Entry Stages
Chroma KeyCitadel BasementCity WarGlass ManHard to See LandLevelMaze of DeathMega Man WorldMidnight SnowNapalm Forest and CavesNEON GRAVITYObjective: Vain SpaceResearch FacilitySky ZigguratSpiky MeltdownSunset SiegeThe QuickeningThunderclyffe PlantUnder ConstructionWily Combo
Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
Special Weapons
Mega BusterMetal BladeGemini LaserSolar BlazeTop SpinThunder WoolPharaoh ShotBlack Hole BombMagic CardPower Orb1RRush CoilRush Jet
Locations
Tier 1Tier 2Tier 3Tier 4Tier 5Wily CastleDr. Light's LabEddie's ShopThe Arena
Tier Bosses
Jolt Man1Him1RDagger ManYoku ManJustice Man
Other Bosses
Entry Bosses
Wily ArchivesMoonGravity MachineRonrezBirdoGlass Man
Fortress Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir CapsuleWily Machine TROPHYZero
Optional Bosses
Bright ManThe Impaler1RZero Soul