Returning Sniper Joe

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Sniper Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: MaGMML1:
3 (contact), 3 (projectile)
MaGMML2:
4 (contact), 2 (projectile)
Weakness(es): Pharaoh Shot (MaGMML1)
Sakugarne (MaGMML2)
Location(s): MaGMML1:
City War
Sunset Siege
Hard to See Land
Maze of Death
Spiky Meltdown
Thunderclyffe Plant
Research Facility
NEON GRAVITY
Be the Bigger Person
Hall of Fame
Wily Stage 6
MaGMML2:
Dragon Lab Lair
Chomp Man
MegaLondo
Forgotten Fortress
Jungle Base
Jungle Base
Maze of Significantly Less Death
Fortified Lab
Bouncy Castle
Escape Sequence
The Stage Nobody Asked For
Reality Core
Null and Void
The Pit of Pits
MaG24HMML
Breaking Ground
MaGMML3 Judge Application Levels
Gate 303
Misc. Information
Script: 帰ってきたスナイパージョー
Romaji: Kaettekita Sunaipā Jō
Series Information
Official Game Appearances: Mega Man 2
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
ReturningSniperJoe.png

Returning Sniper Joe is an enemy from Mega Man 2. It is a robot almost identical in appearance to Sniper Joe.

Returning Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in eight entries, as well as the Wily stages Be the Bigger Person, Hall of Fame, and Wily Stage 6.

It has returned in every MaGMML game to date, appearing in 14 levels of Make a Good Mega Man Level 2 (including the Pit of Pits rooms "Be the Bigger Person?", "Boobeak Trap", "Citadel Attic", "da ba dee da ba di", "De", "Maze of Death?", "Mook Rush", "Night Way", "Paradrop", and "Spiky Meltdown?"), the Make a Good 24 Hour Mega Man Level entry Breaking Ground, and the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot 3 projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes.

Damage Table

MaGMML1

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 2 2 0 5 1 1/1/99 3
Other Notes

MaGMML2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Related Enemies