Fire Telly
| Fire Telly | |||||||||||||||||||||||||||||||||
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.
Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.
It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector". It also appears in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Combustible Quagmire. In the latter game, Fire Telly is also one of many enemies Don Atetemino is capable of summoning.
In Make a Good Mega Man Level 3, Fire Telly appeared in the entries QuintsMetFactory, Mediocre Oil Level, and Frenzy Reactor, as well as the NEO Pit of Pits sublevel "Cross Fire Sequence".
Behavior
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original Make a Good Mega Man Level, they will instead create an explosion). If Mega Man makes contact with it, it will slowly angle itself downward or upward.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Glue Telly | MaGMML2 | Bond Man Reality Core Deep Thoughts |
A grey offshoot of the Fire Telly that drops globs of glue instead of flames. It deals no contact damage. | TheSkipper1995 | 2 | 4 (glue drop) |
Damage Table
Make a Good Mega Man Level
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1.5 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
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| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/4 | 6 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 1 | 3 | 2 | |||||
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