Lantern Man

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Lantern Man's mugshot
Lantern Man
Lantern Man's mugshot
Artwork by Karakato
Artwork by Karakato
Information
In-Game Information
HP: 84
Attack Damage: 5 (contact)
4 (fiery shield)
3 (launched fists)
3 (small / medium flares)
2 (lobbed embers)
3 (fiery shockwaves)
4 (large flares)
Weapon: Lantern Flare
Weakness(es): Water Shield, Prismatic Laser
Main Stage: Pumpkin Patches
Misc. Information
Designer(s): Nitro Striker
Programmer(s): Nitro Striker
Artist(s): Nitro Striker
Gender: Male
Series Information
MaGMML Game Appearances: MaGMML3 (Boss, NPC)
LanternMan.png
"It’s time for the finale of today’s Halloween event! And it starts with your destruction! Gaaaahahahahaha!"
―Lantern Man, Make a Good Mega Man Level 3

Lantern Man is a Robot Master from Make a Good Mega Man Level 3, found at the end of Pumpkin Patches. He is a jack-o-lantern-themed robot capable of launching his fists, shielding himself in flames, and spouting fiery balls of light akin to the one over Solar Man’s head. After clearing the Wily Stadium, Shoe Man appears as an NPC in Tier 4.

Battle

Lantern Man has three phases that follow a similar pattern, though the attacks get progressively harder to dodge. For his first phase, he will follow this pattern:

  • Leap three times, each aiming for Mega Man’s current position.
  • Summon four rotating flames to shield himself from damage. The flames have 3 HP each.
  • Launch his fists at Mega Man, one after the other (indicated by a crosshair).
  • Use one of these two attacks:
    • Fire three small flares straight in Mega Man’s direction.
    • Fire three small flares that bounce along the ground toward Mega Man (like Bubble Man’s bubbles).
  • Extinguish his rotating flames and regenerate his fists.

When his health drops below 56, Lantern Man will change his pattern:

  • Only the first two leaps aim for Mega Man’s current position; the third will always bring him to the center of the battlefield.
  • After summoning his flame shield, he will try to launch both fists at Mega Man at the same time.
  • He has two different attacks after launching his fists:
    • Spout three medium flares above him (12 o’ clock, 1 o’ clock, 11 o’ clock) that each burst and send eight smaller flares in different directions.
    • Lob embers that create fiery shockwaves when they hit the ground - two in areas adjacent to the center, then two near the edges of the arena, then four in all those areas at once.

When his health drops below 28, Lantern Man will change his pattern again:

  • He now launches his fists individually, as he did in the first phase.
  • He has two different attacks after launching his fists:
    • Launch three big flares straight above him that split off to the left and right, raining medium flares straight down. Mega Man must weave between the “safe spaces” of each flare rain.
    • Fire three big flares on either side of him that bounce at different angles.

Once his health is fully depleted, Lantern Man has a brief “death” animation (during which he can still deal contact damage) before fully exploding and dropping the level’s Energy Element.


M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
2/2/4 1 3 7 1 3 3 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/N 1 5/6/7 1 1/2 1 1 1 1 3 1/1 1
Other Notes