Kabatoncue

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Kabatoncue
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Kabatoncue)
1 (missile)
2 (platform segment)
Attack Damage: 4 (contact)
2 (missile)
Weakness(es): Sakugarne2
Magnetic Shockwave, Ice Wall, Rec Can3
Flame Mixer, Salt Water, Concrete Shot48H
Metal Blade, Triple Blade, Wheel Cutter, Plant BarrierMegamix Only
Category: Bulky, Nature, Rocky
Location(s): MaGMML2:
Orbital Station
Null and Void
MaGMML3:
Hunter Tower
NEO Pit of Pits
MaG48HMML:
Hopping High Above Danger
Wily Station
Cornerstone to Dominate
Misc. Information
Script: カバトンキュー
Romaji: Kabatonkyū
Alt. Name(s): Hippo Launcher (Nintendo Power)
Programmer(s): ACESpark (Kabatoncue)
Sharb (platform)
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
Megamix Engine
Kabatoncue.png

Kabatoncue is a midboss from Mega Man 4. It is a giant hippo robot usually perched on a golden stand modeled after the daruma otoshi game.

Kabatoncue was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Orbital Station, as well as in Null and Void. It later appeared in the Make a Good 48 Hour Mega Man Level entries Hopping High Above Danger, Wily Station, and Cornerstone to Dominate.

Kabatoncue returned for Make a Good Mega Man Level 3, but only saw use in the entry Hunter Tower. Outside of that, it appeared in the NEO Pit of Pits sublevel "GOOOOOOOOAAAAAAAALLLLLLLL"; altered Kabatoncues also appear in the sublevel "HippoThesis", but are indestructible and function as a gimmick rather than a midboss.

Behavior

Kabatoncue will sit idly, periodically shooting homing missiles.

The segments of the golden platform Kabatoncue typically stands on (simply known as the Kabatoncue Platform) can be destroyed using weapons, which will lower the platform, although it will slowly raise back up. The platform will disappear when Kabatoncue is destroyed, and creation code can be used to give the platform a similar connection to a different object, such as placing a Hot Dog on the platform instead of Kabatoncue.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
3
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1.5/Y 2 1/2/3 1 5/4 4 0.5 0.5 0.5 3 3/1 1
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes