Inner Sanctum

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0: Inner Sanctum

Make a Good Mega Man Level 2

MaGMML2 Wily4 climb.png


"hello. i feel the need to ping @Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul. i was trapped in my room for weeks, weakened by lack of nourishment, having to knaw on a plastic, empty casing of a water bottle. my feet bled as they were dry from lack of good. every time a spike pierced me on the arrow ride to misery, i felt a sharp sting inside of my heart, and my eyes became more bloodshot. as i continued to hear the godforsaken music of the hellscape, i knew that when my utterly sinful soul, being dragged down to purgatory, would be tormented for the rest of eternity, hearing that eight bit chiptune, piercing my skin and my heart. wily stage 4. inner sanctum. the level, that caused my internal apocalypse"
―SnoruntPyro

Inner Sanctum is the 4th Wily Stage in Make a Good Mega Man Level 2. It was created by Garirry.

Overview

The main gimmick of the level is the presence of certain power ups, which must be picked up and cannot be avoided. Picking up these power ups gives Mega Man infinite use of one weapon while disabling all of the others. After picking up this weapon power up, the player must do a challenge related to that weapon's usage.

Challenges revolving around the Mega Buster, Sakugarne, and Super Arrow are required to progress. A Hornet Chaser segment for a noble nickel is available by heading to the left at the beginning. One must also complete at least one of the sections revolving around one of these weapons: Slash Claw, Wheel Cutter, or Rush Jet (completing all three rewards the player with a nickel). After the Super Arrow section, one must fight Gravity Man, and they are then required to either complete a Wire Adaptor or Jewel Satellite challenge, based on the their orientation when they defeat Gravity Man (Wire if they ended on the floor, Jewel if they ended on the ceiling). The Jewel Satellite section contains super-fast Tellies that swarm the player, but they do not drop items, so don't bother trying to farm them for bolts.

After completing the Jewel or Wire challenge, all weapons become unlocked and have infinite ammo. The user can then complete a Triple Blade or a Grab Buster segment, each containing a Noble Nickel, or proceed directly to the final segment, a Wave Bike section.

Strategy

Trivia

  • Early in development, this level was known as Throne Gate.
  • So far, this is the only level in the entire contest that has been nerfed without obtaining a skip teleporter. In Version 1.3.0, all spikes in the Sakugarne and Super Arrow sections were changed to electric tiles that dealt 7 damage, and a few spikes in the Jewel Satellite section were removed altogether.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core