| Sibul
|
|
|
|
| Artwork by Capcom
|
|
|
|
|
| Information
|
|
|
| In-Game Information
|
| HP: |
2
|
| Attack Damage: |
4 (contact) 6 (explosion)
|
| Weakness(es): |
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3 Flame Mixer, Concrete Shot48H Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ Metal Blade, Wheel Cutter, Wire Adaptor, Block DropperMegamix Only
|
| Category: |
Flying, Nature
|
| Location(s): |
MaGMML: Episode Zero: Stormy Spire Null and Void
|
| Misc. Information
|
| Script: |
シブール
|
| Romaji: |
Shibūru
|
| Programmer(s): |
Spin Attaxx
|
| Series Information
|
| Official Game Appearances: |
Mega Man V
|
| MaGMML Game Appearances: |
MaGMML: Episode Zero (Enemy) Megamix Engine
|
|
|
|
|
Sibul is an enemy from Mega Man V. It is a flying enemy similar in construction to Nibul, only armed with an explosive instead of a toxin injector.
Sibul was first available with the release of the Megamix Engine, and thusly appeared in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its true debut was in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Stormy Spire and Null and Void.
Behavior
Sibul flies after Mega Man relentlessly, slowing down when close to the last spot he was in before it started moving. Destroying Sibul causes it to release a harmful explosion that deals serious damage to Mega Man. It doesn't explode if a weapon with a kill override ability (e.g. the Tornado Blow, Slash Claw, or Black Hole Bomb) is used to defeat it. A hidden countdown ticks while Sibul is active, and once it hits zero, it will detonate on its own (and not release an item).
By default, the number of frames it takes Sibul to explode is 720 (twelve seconds); this amount can be altered with creation code.
Damage Table
Make a Good Mega Man LevelMegamix Only
|
|
|
|
|
|
|
|
|
| 1/1/3
|
3
|
1
|
2
|
3
|
2
|
3
|
1/5
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 2Megamix Only
|
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
1
|
1
|
1
|
Y
|
1
|
3
|
4
|
6
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 3
|
|
|
|
|
|
|
|
|
| 1/1/3
|
3
|
1
|
1
|
6
|
3
|
2
|
4
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Other Notes
|
|
Make a Good 24 Hour Mega Man LevelMegamix Only
|
|
|
|
| 1/1/3
|
4/2
|
1/5
|
99
|
| Other Notes
|
|
Make a Good 48 Hour Mega Man Level
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
4
|
2
|
0
|
2
|
1/1/2
|
2
|
5
|
2
|
|
| Other Notes
|
|
Make a Good Mega Man Level: Episode Zero
|
|
|
|
|
|
|
1
|
1
|
2
|
99
|
|
1
|
1
|
2
|
2
|
|
2
|
3
|
3
|
2
|
|
2
|
2
|
2
|
2
|
|
2
|
3
|
2
|
3
|
|
3
|
4
|
4
|
4
|
| Other Notes
|
|
Megamix Engine
|
|
|
|
|
|
| 1/1/3
|
Y
|
4
|
4
|
4
|
2
|
| Other Notes
|
|
Related Enemies