Who even are you anyways?!
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Docbaton"
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| Information
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| In-Game Information
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| HP: |
2
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| Attack Damage: |
2 (contact)
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| Weakness(es): |
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3 Flame Mixer, Concrete Shot48H Metal Blade, Thunder Wool, Jewel Satellite, Wheel Cutter, Wire Adapter, Power Stone, Block DropperMegamix Only
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| Category: |
Cluster, Flying, Nature
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| Misc. Information
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| Script: |
"ドッカトン"
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| Romaji: |
"Dokkaton"
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| Programmer(s): |
ACESpark
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| Artist(s): |
ACESpark
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| Series Information
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| Official Game Appearances: |
Rockman & Forte: Mirai Kara no Chousensha
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| MaGMML Game Appearances: |
Megamix Engine
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"Docbaton" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that resembles a Batton, but lacks their shielded wings.
Docbaton was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Docbaton will fly towards Mega Man in an attempt to crash into him, though it will occasionally stop moving for a brief period.
Docbaton has three creation code values:
- attackTimerMax - The number of steps a Docbaton will pursue Mega Man for.
- attackTimerMax2 - The number of steps that a Docbaton will wait for after moving. The value of this must have the value of attackTimerMax added onto it for the enemy to work properly.
- spd - The speed a Docbaton moves at.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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3
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1
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2
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3
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2
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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2
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3
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1
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1
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Y
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1
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3
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4
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6
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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3
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1
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1
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6
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3
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2
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4
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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4
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2
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0
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2
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1/1/2
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2
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5
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2
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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4
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4
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4
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2
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| Other Notes
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