Suzak & Fenix

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Suzak & Fenix
Information
In-Game Information
HP: 20 (each)
Attack Damage: 4 (contact)
4 (fire shot)
Weakness(es): Spark Chaser, Water Shield, Tornado Blow, Thunder Beam, Ice Wall3
Rain Flush, Concrete Shot48H
Icicle Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Block DropperMegamix Only
Category: Bird, Fire, Flying
Location(s): MaGMML: Episode Zero:
Skyhigh Ridge
Misc. Information
Japanese Name: Suzak & Phoenik
Script: スザック&フェニック
Romaji: Suzakku & Fenikku
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
SuzakAndFenix.png

Suzak & Fenix are a collective midboss from Mega Man 10. They are a pair of robotic phoenixes.

Suzak & Fenix are included in the Megamix Engine, and are planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The duo made their MaGMML series debut in Make a Good Mega Man Level: Episode Zero as the final midboss of the stage Skyhigh Ridge.

Behavior

Suzak and Fenix will randomly choose between one of three moves:

  • Switch vertical height (one will fly down, the other will fly up)
  • Toss three flames that linger on the ground. This is only used by the higher of the two.
  • Engulf themselves in flames and fly to the opposite side of the screen, swapping positions in the process.

Suzak (considered the purple one by the engine) and Fenix (considered the orange one) must be placed individually, with their positions in the editor representing the peak of their flight. The creation code value "high" determines whether or not the bird selected will start the battle at the top of the screen. By default, it is set to true; setting it to false will cause the bird in question to start at the bottom of the screen.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 6 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 3 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 2 5 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 3 3
Flame Chip 1 1 2 1
Icicle Chip 3 4 4 4
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected fire shots deal 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 1 4 2
Other Notes