Returning Sniper Joe

From Make a Good Mega Man Level Contest
Revision as of 00:43, 4 June 2019 by Spin Attaxx (talk | contribs)
Jump to: navigation, search
Returning Sniper Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 3 (contact)1
3 (projectile)1
4 (contact)1R23
2 (projectile)1R23
Weakness(es): Pharaoh Shot1
Sakugarne2
Category: Joes
Location(s): MaGMML:
City War
Sunset Siege
Hard to See Land
Maze of Death
Spiky Meltdown
Thunderclyffe Plant
Research Facility
NEON GRAVITY
Be the Bigger Person
Hall of Fame
Flashback Database
MaGMML2:
Dragon Lab Lair
Chomp Man
MegaLondo
Forgotten Fortress
Jungle Base
Jungle Base
Maze of Significantly Less Death
Fortified Lab
Bouncy Castle
Escape Sequence
The Stage Nobody Asked For
Reality Core
Null and Void
The Pit of Pits
MaG24HMML
Breaking Ground
MaGMML3 Judge Application Levels
Gate 303
Misc. Information
Script: 帰ってきたスナイパージョー
Romaji: Kaettekita Sunaipā Jō
Programmer(s): SnoruntPyro1Renhoek23
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
ReturningSniperJoe.png
"Is a Sniper Joe that always shoots three bullets and cannot jump."
―Note in Returning Sniper Joe's code, Megamix Engine

Returning Sniper Joe is an enemy from Mega Man 2. It is a robot almost identical in appearance to Sniper Joe.

Returning Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in eight entries, as well as the Wily stages Be the Bigger Person, Hall of Fame, and Flashback Database.

It has returned in every MaGMML game to date, appearing in fourteen levels of Make a Good Mega Man Level 2 (including the Pit of Pits rooms "Be the Bigger Person?", "Boobeak Trap", "Citadel Attic", "da ba dee da ba di", "De", "Maze of Death?", "Mega Man a - Area 1", "Mega Man a - Area 3" (in both levels, reskinned), "Mook Rush", "Night Way", "Paradrop", and "Spiky Meltdown?"), the Make a Good 24 Hour Mega Man Level entry Breaking Ground, and the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot 3 projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes. They also don't jump backwards when Mega Man jumps over them.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 2 2 0 5 1 1/1/99 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes

Trivia

  • Internally, Returning Sniper Joe is referred to as "SniperJoe2" in the MaGMML devkit, and as "MM2SniperJoe" in the MaGMML2 devkit and Megamix Engine.

Related Enemies