Molier
| Molier | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "*Seductive machinery noises*"
- ―Molier in Tier 3, Make a Good Mega Man Level 2
Molier is an enemy from Mega Man 6. It is a drilling robot made to build secret facilities.
Molier was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Final Stage.
Molier returned in Make a Good Mega Man Level 2, where it appeared in the entries Wily Tower, Chomp Man, Changeable Caverns, and Misty Lake, as well as the Wily stages Unobtainium Mine and Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "A missiled opportunity" and "Drill Pickle". One also appears as an NPC in Tier 3.
Contents
Behavior
Moliers will move forward, briefly pausing if they fall off a ledge, and exploding if they hit a wall. If Mega Man hits a Molier with Slash Claw or Break Dash, it will be knocked backwards.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
1 3 |
2 2 |
5 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||