Bolton and Nutton

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Bolton and Nutton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)
Category: Cluster
Location(s): MaGMML1:
Sunset Siege
Glass Man
SnoruntPyro's Stage
Final Stage
MaGMML2:
Forgotten Fortress
Holy Crap, Mega Man Can Airslide?
The Stage Nobody Asked For
Reality Core
The Pit of Pits
Misc. Information
Script: ボルトン アンド ナットン
Romaji: Boruton ando Natton
Programmer(s): Entity1037
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
BoltonAndNutton.png
"They appear out of nowhere. Once fully assembled, they will track down Mega Man and attempt to collide with him. They can only be damaged after they have fully come together."
―Note in Bolton and Nutton's code, Megamix Engine

Bolton and Nutton are a collective enemy from Mega Man 3. They are a pair of nut and bolt-like robots meant for industrial security.

Bolton and Nutton were first made available in the devkit for the original Make a Good Mega Man Level contest, where they appeared in the entries Sunset Siege and Glass Man, as well as the Wily stages SnoruntPyro's Stage and the Final Stage.

Bolton and Nutton returned in Make a Good Mega Man Level 2, where they appeared in the entries Forgotten Fortress, Holy Crap, Mega Man Can Airslide?, and The Stage Nobody Asked For, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Citadel Attic", "Flippin' Tops", and "Glass Man?".

Behavior

Neither Bolton nor Nutton can be seen initially; when Mega Man gets close to where they were placed in the editor, the pair will appear; one of them (identified as Nutton starting in the MaGMML2 devkit) enters from the side of the screen, while the other (implied from prior information to be identified as Bolton) appears from thin air. Nutton will slowly screw itself into Bolton's open bolt, and once they have completely joined together they will slowly home in on Mega Man. Bolton and Nutton cannot be damaged by most weapons until assembled.