Foojeen

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Foojeen
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 7 (contact)
3 (garbage)
Weakness(es): Wheel Cutter2
Thunder Beam, Break Dash, Beet Tiller3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive), Psycho Chip (Z-Burst)EZ
Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
Category: Grounded, Rocky
Location(s): MaGMML2:
Airflow Hubble
The Dampening
Volcanic Furnace
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Fruit Forest
Nowhere yet everywhere: When the world may loop
Pipe Man
NEO Pit of Pits
MaG48HMML:
Saturn Fortress
Combustion Castle
MaGMML: Episode Zero:
Stormy Spire
Misc. Information
Script: フージーン
Romaji: Fūjīn
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Foojeen.png

Foojeen is an enemy from Mega Man 5. It is a cleaning robot that attacks with garbage.

Foojeen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, The Dampening, and Volcanic Furnace, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Lyrickrolled" and "Once More, With Ceiling", and in Null and Void. It reappeared in Make a Good Mega Man Level: Episode Zero, where it was used in Stormy Spire, and in the Make a Good 48 Hour Mega Man Level entries Saturn Fortress and Combustion Castle.

In Make a Good Mega Man Level 3, Foojeen appeared in the entries Fruit Forest, Nowhere yet everywhere: When the world may loop, and Pipe Man, as well as in the Weapon Tutorials and the NEO Pit of Pits sublevel "Room with Trash Heaps".

Behavior

Foojeens will move forward, only turning around when they hit a wall. While moving, they will constantly fire garbage upwards in spreads of three.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
3
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 0.5 2 3 3/1 0.5
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes