V

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V
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Hornet Chaser, Jewel Satellite, Sakugarne2
Ice Wall, Break Dash, Beet Tiller, Bait Bobber, Power Line3
Search Snake48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Aquatic, Grounded
Location(s): MaGMML2:
Biplane Bay
Escape Sequence
Sector Upsilon 6
Metallic Ocean
Swiss Hotel
The Pit of Pits
MaGMML3:
Gravaqua2o
Lost Caverns of Jungata
Rec Man
It Was Rated Arr
NEO Pit of Pits
MaG48HMML:
Pint House Power House
Deep Sea Break-In
MaGMML: Episode Zero:
Surfboard Showdown
Toxic Tunnels
Misc. Information
Script: ヴイ
Romaji: Vui
Alt. Name(s): Cone (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
VSprite.png

V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.

V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Toxic Tunnels, and in Make a Good 48 Hour Mega Man Level in the levels Pint House Power House and Deep Sea Break-In.

V returned in Make a Good Mega Man Level 3, and was used in the entries Gravaqua2o, Lost Caverns of Jungata, Rec Man, and It Was Rated Arr; it also appeared in the NEO Pit of Pits sublevels "Midnight Wave Rider" and "Sea Mines (Get It?)".

Behavior

The behavior of V depends on whether the creation code value isStationary is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
VKikkoman.png V (Fight, Kikkoman! For Everlasting Sauce!) MaGMML3 Fight, Kikkoman! For Everlasting Sauce! A V reskinned into an ASCII creature. LobsterKing 2 6 (contact)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
3
3
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 2/1 4 0.2 2 2 3 4/2 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes