Difference between revisions of "Doc Robot"

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[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Robot Masters]][[Category:Tier 7 (MaGMML2)]]

Revision as of 17:23, 1 October 2018

Doc Robot's mugshot
Doc Robot's mugshot
Doc Robot
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 84 (Ruined Lab, Boss Gallery)
28 (Mega Arena)
Weakness(es): Wire Adaptor, Super Arrow, Jewel Satellite
Affiliations: Dr. Wily
Type: Copy
Main Stage: Ruined Lab
Programmer(s): Betasword
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML2 (Boss)
DocRobot.png

Doc Robot K-176, often simply called Doc Robot, is a boss from Mega Man 3. It is a Robot Master built by Dr. Wily capable of wielding various other Robot Master weapons. In its debut game, it uses weapons from the Mega Man 2 Robot Masters.

It appears in Make a Good Mega Man Level 2 as the boss of Ruined Lab.

Battle

Doc Robot will initially do nothing but walk back and forth around the room. Once Mega Man presses the fire button, it will cycle between different attack patterns, randomly using attacks based on MaGMML2's devkit bosses depending on the pattern it's using. Both patterns involve walking back and forth, and jumping when the fire button is pressed.

With the first attack pattern, Doc Robot will jump higher and attack when the fire button is pressed. The possible attacks Doc Robot will use in this pattern include the following:

With the second attack pattern, Doc Robot will only perform short jumps when the fire button is pressed, and will attack on the ground. The possible attacks Doc Robot will use in this pattern include the following:

  • A Rolling Cutter that moves a short distance forward before returning to Doc Robot (Cut Man).
  • A Gemini Laser that bounces along surfaces 5 times (Gemini Man).
  • A small projectile that splits into 9 projectiles upon hitting a wall (Centaur Man).

Doc Robot may follow up an attack from either pattern by summoning Plant Barrier, jumping forwards, firing the barrier forwards, then running to Mega Man's position (Plant Man). The barrier does not actually deal damage, however.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/4 1 6 1 1 N 2 1 3 12 6
Other Notes


Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Edited Robot Masters
Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man
End-Stage Bosses
8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid
Other Bosses and Mid-bosses
Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly
Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab
List of Bosses
Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge