Difference between revisions of "Pierrobug"
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| − | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]] [[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]] [[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Nature, Shielded | |category=Nature, Shielded | ||
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | ||
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|water=1 | |water=1 | ||
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Revision as of 11:44, 25 September 2018
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Pierrobug" | |||||||||||||||||||||||||||||||||
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"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.
Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Tier X stage Null and Void, and the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks".
Contents
Behavior
Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks.. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 3 | 6 | 2 | 1 | Y | 6 | 3 | 3 | 3 | 6 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 1 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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