Difference between revisions of "Hothead"
Brash Buster (talk | contribs) (Created page with "{{enemy |name=Hothead |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname=Changkey Maker |script=チャンキーメーカー |romaji=Chank...") |
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*[[Tackle Fire]] | *[[Tackle Fire]] | ||
*[[Tackle Fire Dispenser]] | *[[Tackle Fire Dispenser]] | ||
| + | *[[Sear]] | ||
*[[Changkey Master]] | *[[Changkey Master]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 00:10, 15 September 2018
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- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot that can create Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Tier X stage Null and Void, and the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", and "Game Over - Return of Fire". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Contents
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed.
Damage Table
Make a Good Mega Man Level
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2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 5 | 2 | 2 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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