Difference between revisions of "Fan Fiend"

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Fan Fiend was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[The Quickening]] and [[Hard to See Land]].
 
Fan Fiend was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[The Quickening]] and [[Hard to See Land]].
  
Fan Fiend returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 14 entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[The Quickening 2]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Night Way" and "No Room to Breathe". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].
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Fan Fiend returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 14 entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[The Quickening 2]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].
  
 
==Behavior==
 
==Behavior==

Revision as of 17:45, 8 September 2018

Fan Fiend
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 101
523
Attack Damage: MaGMML2:
3 (contact)
MaGMML2-3:
6 (contact)
Weakness(es): Pharaoh Shot1
Sakugarne2
Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall, Break Dash3
Salt Water, Concrete Shot48H
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML1:
The Quickening
Hard to See Land
MaGMML2:
Cardinal Man
Airflow Hubble
Rush City
Colorful Hall
MegaLondo
Enhanced Mobility
Elec Dam
Quint Stage
Starman Recreation
Duwang
Fortified Lab
Bouncy Castle
Komuso Man
Identity Crisis
Classic Castle
Inner Sanctum
Reality Core
The Quickening 2
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Space Crusade
Misc. Information
Japanese Name: Matasaburo
Script: マタサブロー
Romaji: Matasaburō
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
FanFiend.pngAlternate colors (Identity Crisis)
"An enemy from Air Man's stage. Whenever it's onscreen, it will push away (or pull, if you set it to that) Mega Man. You must set the image_xscale of this enemy manually."
―Note in Fan Fiend's code, Megamix Engine

Fan Fiend is an enemy from Mega Man 2. It is a portly humanoid robot with a fan on its abdomen.

Fan Fiend was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries The Quickening and Hard to See Land.

Fan Fiend returned in Make a Good Mega Man Level 2, where it appeared in 14 entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stages The Quickening 2 and Null and Void, and the Pit of Pits sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.

Behavior

Fan Fiends will simply stand in place and blow Mega Man away from them.

Creation code can be used to modify the strength of Fan Fiend's wind, with negative numbers causing the Fan Fiend to suck Mega Man toward it. The default value is 0.5.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
3
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 2 2
Other Notes