Difference between revisions of "Space Crusade"
From Make a Good Mega Man Level Contest
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{{NeedsStrategy}} | {{NeedsStrategy}} | ||
| − | {{ | + | {{Levelinfo |
|align= right | |align= right | ||
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
|title= Space Crusade | |title= Space Crusade | ||
| + | |rank= | ||
|image= [[File:SpaceCrusade.png]] | |image= [[File:SpaceCrusade.png]] | ||
|caption= By the Emperor! | |caption= By the Emperor! | ||
|game=[[MaGMML3 Judge Application Levels]] | |game=[[MaGMML3 Judge Application Levels]] | ||
| − | |creator= | + | |creator= |
| − | |composer= | + | |composer= |
|artist= | |artist= | ||
| − | |programmer = | + | |programmer= |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| − | |elements = 1 | + | |elements=1 |
| − | |collectables = | + | |collectables= |
| − | |enemies = | + | |enemies= |
| − | |subbosses = | + | *[[Cannon Joe]] (reskinned) |
| − | |bosses = * [[Dreadnought]] | + | *[[Crazy Cannon]] |
| − | |other = | + | *[[Fan Fiend]] |
| − | |music = | + | *[[Jamacy]] |
| − | |location = | + | *[[Lyric]] |
| − | |previous = [[X Factory]] | + | *[[Metall]] |
| − | |next = [[Gate 303]] | + | *[[Returning Sniper Joe]] (reskinned) |
| + | *[[Shield Attacker]] | ||
| + | *[[Spring Head]] | ||
| + | *[[Twin Cannon]] | ||
| + | *[[Up n' Down]] | ||
| + | |gimmicks= | ||
| + | *[[Count Bomb]] | ||
| + | *[[Drop Platform]] | ||
| + | *[[Falling Platform]] (MM5, Custom) | ||
| + | *[[Fork Block]] | ||
| + | *[[Plantman Platform]] | ||
| + | *[[Reflect Block]] | ||
| + | *[[Sparkman Platform]] | ||
| + | *[[Splash Woman Water Platform]] | ||
| + | |subbosses= | ||
| + | |bosses= | ||
| + | *[[Dreadnought]] | ||
| + | |other= | ||
| + | |music= | ||
| + | |location= | ||
| + | |previous=[[X Factory]] | ||
| + | |next=[[Gate 303]] | ||
}} | }} | ||
{{quote|The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!|Blood Angel Marine|}} | {{quote|The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!|Blood Angel Marine|}} | ||
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==Judge Comments== | ==Judge Comments== | ||
| − | |||
{{JudgeComment3App | {{JudgeComment3App | ||
|pachyscore = 48 | |pachyscore = 48 | ||
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But lets start from the beginning. One of the first enemies in the level just straight up goes up the ladder and despawns. Why even have it there? Next up we see the Splash Woman blocks…which appear again at the very end of the stage. Could have used them throughout the stage at least. Also, sliding under spikes on a moving platform seems like a harsh spike in difficulty for a gimmick you only used once before. Next up, you throw 4 new gimmicks into my face, with the danger of spikes right below my feet. And wow, those Up n Downs are placed in the most jerkish of positions. Then, you start putting enemies into spots where you either cant hit them for a long part of the screen, or not at all. Now the idea of that isn’t that bad on paper, but you just didn’t pull it off well. | But lets start from the beginning. One of the first enemies in the level just straight up goes up the ladder and despawns. Why even have it there? Next up we see the Splash Woman blocks…which appear again at the very end of the stage. Could have used them throughout the stage at least. Also, sliding under spikes on a moving platform seems like a harsh spike in difficulty for a gimmick you only used once before. Next up, you throw 4 new gimmicks into my face, with the danger of spikes right below my feet. And wow, those Up n Downs are placed in the most jerkish of positions. Then, you start putting enemies into spots where you either cant hit them for a long part of the screen, or not at all. Now the idea of that isn’t that bad on paper, but you just didn’t pull it off well. | ||
Lastly, we have a boss fight. Im not a fan of the enemy the boss is based off, as I always have had trouble dodging the lasers. Combine that with Centaur Mans bullets, these floor crawling enemies from MM5, and a missle that may as well not exist, and I had quite a bit of trouble at first. Especially because the lasers felt like they did too much damage. | Lastly, we have a boss fight. Im not a fan of the enemy the boss is based off, as I always have had trouble dodging the lasers. Combine that with Centaur Mans bullets, these floor crawling enemies from MM5, and a missle that may as well not exist, and I had quite a bit of trouble at first. Especially because the lasers felt like they did too much damage. | ||
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}} | }} | ||
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| − | |||
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
| + | [[Category:Stages]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Stage 1 (MaGMML3 Judge Application Levels)]] | ||
Revision as of 01:07, 8 September 2018
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
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- "The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!"
- ―Blood Angel Marine
Overview
Space Crusade is the fourth of the MaGMML3 Judge Application Levels. It is themed around the Warhammer 40K series, and has, by creator ACESpark's own admission, a "billion" gimmicks.
Judge Comments
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |
