Difference between revisions of "Space Crusade"
From Make a Good Mega Man Level Contest
| Line 71: | Line 71: | ||
The stage's boss, while somewhat just an edit of a Dachone, has enough attacks added to it, in combination with the unique arena, that it is actually fun, and definitely more balanced than the rest of the stage. | The stage's boss, while somewhat just an edit of a Dachone, has enough attacks added to it, in combination with the unique arena, that it is actually fun, and definitely more balanced than the rest of the stage. | ||
Which seems to have a strange fascination with instant death spikes, as almost half of the rooms have instant death spikes in them. The gimmick of the stage, with the falling, reflective platforms, is sound in theory, but is introduced in a dangerous situation, giving little time for the player to react. | Which seems to have a strange fascination with instant death spikes, as almost half of the rooms have instant death spikes in them. The gimmick of the stage, with the falling, reflective platforms, is sound in theory, but is introduced in a dangerous situation, giving little time for the player to react. | ||
| − | | | + | |m-jacqscore = 43 |
| − | | | + | |m-jacq = |
The Warhammer theming is cute, but it can’t disguise how this level repeatedly flaunts one the key principles of good level design: don’t introduce two new things at once. The second screen has two new enemies; the third screen has two new enemies AND a new platforming gimmick; the fourth screen has a new enemy type and THREE new platforming gimmicks... et cetera. And even worse, they’re introduced in high-risk situations where pausing to see what this new platform does will most likely kill you. | The Warhammer theming is cute, but it can’t disguise how this level repeatedly flaunts one the key principles of good level design: don’t introduce two new things at once. The second screen has two new enemies; the third screen has two new enemies AND a new platforming gimmick; the fourth screen has a new enemy type and THREE new platforming gimmicks... et cetera. And even worse, they’re introduced in high-risk situations where pausing to see what this new platform does will most likely kill you. | ||
But not all hope is lost. There were two screens in the level where you had to dodge projectiles/Up-n-Downs while sliding, which I thought were both novel and fun. They felt more like a shmup than regular run-and-gunning, which was apropos giving the spaceship setting. And the boss is cool too: great job making the Star Man miniboss kind of threatening. I just wish you’d spent less time reskinning the level assets and more time using them well. | But not all hope is lost. There were two screens in the level where you had to dodge projectiles/Up-n-Downs while sliding, which I thought were both novel and fun. They felt more like a shmup than regular run-and-gunning, which was apropos giving the spaceship setting. And the boss is cool too: great job making the Star Man miniboss kind of threatening. I just wish you’d spent less time reskinning the level assets and more time using them well. | ||
Revision as of 16:13, 4 March 2018
| Space Crusade | ||||||||||||||||||||
| ||||||||||||||||||||
| By the Emperor! | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
- "The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!"
- ―Blood Angel Marine
Overview
Space Crusade is the fourth of the MaGMML3 Judge Application Levels. It is themed around the Warhammer 40K series, and has, by creator ACESpark's own admission, a "billion" gimmicks.
Judge Comments
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |
