Difference between revisions of "Hologran"
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|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} | + | |weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Shovel Knight]]<br>[[Volcanic Furnace]]<br>[[Ruined Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaG48HMML:'''<br>[[Cloudy City]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Shovel Knight]]<br>[[Volcanic Furnace]]<br>[[Ruined Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[You Don't Know the Drill]]<br>[[The Return of Veteran Z]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaG48HMML:'''<br>[[Cloudy City]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Hologran.png]] [[File:HologranNeonMan.png|top|Neon Man]] | |sprite=[[File:Hologran.png]] [[File:HologranNeonMan.png|top|Neon Man]] | ||
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It returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the stages [[Colorful Hall]], [[Neon Man (stage)|Neon Man]] (where it had a unique variant), [[Shovel Knight]], [[Volcanic Furnace]], [[Ruined Lab]], and [[But It Lacked the Depth to Convince Me That This is Really Hell]]. It also appeared in the Wily Stage [[Reality Core]], and the [[Pit of Pits]] sublevel "Mega Lift". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' stage [[Nauseous Greenhouse]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stage [[Cloudy City]]. | It returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the stages [[Colorful Hall]], [[Neon Man (stage)|Neon Man]] (where it had a unique variant), [[Shovel Knight]], [[Volcanic Furnace]], [[Ruined Lab]], and [[But It Lacked the Depth to Convince Me That This is Really Hell]]. It also appeared in the Wily Stage [[Reality Core]], and the [[Pit of Pits]] sublevel "Mega Lift". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' stage [[Nauseous Greenhouse]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stage [[Cloudy City]]. | ||
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Hologran was used in the entries [[You Don't Know the Drill]], [[The Return of Veteran Z]], and (in a slightly modified state) [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]. | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | == | + | ==Notes== |
* In ''MaGMML2'', there is a 1 in 1000 chance that a Hologran will instead create an image of Mega Man against a rainbow background, referencing the viral video "HEYYEYAAEYAAAEYAEYAA" (or, as it is less commonly known, "Fabulous Secret Powers"). | * In ''MaGMML2'', there is a 1 in 1000 chance that a Hologran will instead create an image of Mega Man against a rainbow background, referencing the viral video "HEYYEYAAEYAAAEYAEYAA" (or, as it is less commonly known, "Fabulous Secret Powers"). | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]] | ||
Latest revision as of 22:13, 12 February 2025
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- "It can obscure the terrain by creating a hologram that causes the whole screen to go black"
- ―Note in Hologran's code, Megamix Engine
Hologran is an enemy from Mega Man 3. It is a machine that produces holograms that obscure the environment, making it one of Dr. Wily's proudest inventions.
Hologran was first made available in the devkit for the original Make a Good Mega Man Level, but wasn't used in any entry stages. It did make an appearance in the Wily stage Cannon Deck, both as a regular enemy and as one of the Ghost of Mega Man 3's summons. Make a Good Mega Man Level Remastered removed it from the new version of the stage, but used it in its redesigned iteration of Flashback Database (with a unique sprite).
It returned in Make a Good Mega Man Level 2, and appeared in the stages Colorful Hall, Neon Man (where it had a unique variant), Shovel Knight, Volcanic Furnace, Ruined Lab, and But It Lacked the Depth to Convince Me That This is Really Hell. It also appeared in the Wily Stage Reality Core, and the Pit of Pits sublevel "Mega Lift". It also appeared in the Make a Good 24 Hour Mega Man Level stage Nauseous Greenhouse, and the Make a Good 48 Hour Mega Man Level stage Cloudy City.
In Make a Good Mega Man Level 3, Hologran was used in the entries You Don't Know the Drill, The Return of Veteran Z, and (in a slightly modified state) ArcaneMan -CHAOS TOWER- (CERN HQ Remains).
Contents
Behavior
Hologran slowly moves towards Mega Man, creating a holographic black field of stars over the entire screen to obscure the terrain. Though entities like enemies and Mega Man himself remain visible, navigation is made more difficult. If Hologran is destroyed or moves offscreen, the hologram vanishes and the view returns to normal.
In Make a Good Mega Man Level 2, the Holograns in Neon Man function like their default iterations, but they remain stationary and use a looping image of the room for a hologram instead of the starfield. One regular Hologran in the stage acts similarly, with the starfield hologram replaced with City War's background.
Damage Table
Make a Good Mega Man Level
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1 1 |
2 2 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Notes
- In MaGMML2, there is a 1 in 1000 chance that a Hologran will instead create an image of Mega Man against a rainbow background, referencing the viral video "HEYYEYAAEYAAAEYAEYAA" (or, as it is less commonly known, "Fabulous Secret Powers").