Difference between revisions of "Pandeeta"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile) | |at=4 (contact)<br>3 (straight projectile){{1}}<br>2 (straight projectile){{1R}}{{2}}{{3}}<br>3 (arcing projectile) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Wheel Cutter]], [[Super Arm]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Thunder Beam]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Wheel Cutter]], [[Super Arm]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky, Nature | |category=Semi Bulky, Nature | ||
|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Springy Scaffolding]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Duwang]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Springy Scaffolding]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
| Line 83: | Line 83: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/3 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 08:30, 5 February 2025
Pandeeta is an enemy from Mega Man 6. It is a giant panda robot originally used at a circus.
Pandeeta was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Pandeeta returned in Make a Good Mega Man Level 2, where it appeared in the entries MegaLondo, Enhanced Mobility, A Mega Man for All Seasons, Duwang, and Launch Man & Shuttle Man, as well as the Pit of Pits sub-level "City Night", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Springy Scaffolding. In Make a Good 48 Hour Mega Man Level, no entries used Pandeeta, but it appears as an enemy in one of Don Atetemino's mini-stages.
Contents
Behavior
Pandeetas will stand still, firing arcing projectiles at Mega Man constantly. If Mega Man is close enough, they will fire projectiles straight forward instead.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
2 3 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/3 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||