Difference between revisions of "Spring Head"
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|weak=[[Black Hole Bomb]]{{1}}<br>[[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Super Arm]], [[Slash Claw]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Ice Slasher]]{{Megamix}} | |weak=[[Black Hole Bomb]]{{1}}<br>[[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Super Arm]], [[Slash Claw]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Ice Slasher]]{{Megamix}} | ||
|category= | |category= | ||
| − | |location='''MaGMML(1R):'''<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Dragon Lab Lair]]<br>[[Candy Panic]]<br>[[Quint Stage]]<br>[[Just an Ice Level]]<br>[[Sector Upsilon 6]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[Hunter Tower | + | |location='''MaGMML(1R):'''<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Dragon Lab Lair]]<br>[[Candy Panic]]<br>[[Quint Stage]]<br>[[Just an Ice Level]]<br>[[Sector Upsilon 6]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[Hunter Tower]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>[[Breaking Ground]]<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaG48HMML:'''<br>[[Scissors 'n Shrimps]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Ice Breaker]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>[[Space Crusade]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] | ||
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Spring Head returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Dragon Lab Lair]], [[Candy Panic]], [[Quint Stage]], [[Just an Ice Level]], and [[Sector Upsilon 6]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entries [[X Factory]] and [[Breaking Ground]], plus the Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]; it reappeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Space Crusade]], as well as the port of X Factory. It made further appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Vertical Hunger]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Scissors 'n Shrimps]]. | Spring Head returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Dragon Lab Lair]], [[Candy Panic]], [[Quint Stage]], [[Just an Ice Level]], and [[Sector Upsilon 6]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entries [[X Factory]] and [[Breaking Ground]], plus the Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]; it reappeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Space Crusade]], as well as the port of X Factory. It made further appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Vertical Hunger]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Scissors 'n Shrimps]]. | ||
| − | In ''[[Make a Good Mega Man Level 3]]'', Spring Head was used in the entries [[X6Meme]], [[Hunter Tower]], and | + | In ''[[Make a Good Mega Man Level 3]]'', Spring Head was used in the entries [[X6Meme]], [[Hunter Tower]], and [[Run Shoot Think Live]], as well as in the [[Weapon Tutorials]], and the [[NEO Pit of Pits]] sublevels "Flip Flop Swap", "Room with Less Room", "The Grey Trail", "You Have 24 Hours", and "Your Size May Vary". |
==Behavior== | ==Behavior== | ||
Revision as of 19:32, 27 January 2025
Spring Head is an enemy from Mega Man 2. It is a small robot built from Crazy Razy scraps.
Spring Head was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. Make a Good Mega Man Level Remastered removes it from that stage's redesign, while adding them to the remade iteration of Be the Bigger Person.
Spring Head returned in Make a Good Mega Man Level 2, where it appeared in the entries Dragon Lab Lair, Candy Panic, Quint Stage, Just an Ice Level, and Sector Upsilon 6, as well as the Wily stage Inner Sanctum and the Pit of Pits sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the Make a Good 24 Hour Mega Man Level entries X Factory and Breaking Ground, plus the Wily stage Wily 3; it reappeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, as well as the port of X Factory. It made further appearances in Make a Good Mega Man Level: Episode Zero, in the levels Vertical Hunger, Ice Breaker, and Null and Void, and in the Make a Good 48 Hour Mega Man Level entry Scissors 'n Shrimps.
In Make a Good Mega Man Level 3, Spring Head was used in the entries X6Meme, Hunter Tower, and Run Shoot Think Live, as well as in the Weapon Tutorials, and the NEO Pit of Pits sublevels "Flip Flop Swap", "Room with Less Room", "The Grey Trail", "You Have 24 Hours", and "Your Size May Vary".
Contents
Behavior
Spring Heads will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If it makes contact with him, it will release its spring and flail its head back and forth before moving again.
By default, Spring Heads are blue, but by setting "col = 1" in a Spring Head's creation code, it will turn gray. Creation code can also be used to determine the Spring Head's normal speed (default is 0.25) and speed when on the same Y plane as Mega Man (default is 2).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Spring Egg | MaGMML3 | Red Mountain | A Spring Head reskinned to resemble Sonic the Hedgehog villain Dr. Eggman. | V1ral | 3 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 3 |
0 0.5 |
99 3 |
0/0/0 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 0 | 0 | 1 | 3 | 0/0 | 0 | 3 |
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Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
Y Y |
1 1 |
0 0 |
0 4 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 1 | 0 | 4 | 0 | 0 | 0 | 2 | ||||||||||||
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| 0/3/Y | 0 | 1/2/3 | 3 | 0/3 | 4 | 0 | 0 | 0 | 0 | 0/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
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| 0/0/0 0/0/0 |
0 N/A* |
Y N/A* |
4/0 0/0 |
0/0† 0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
? 0 |
0 0 |
Y Y |
4 1 |
0 0 |
0 0 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. †The initial shot of Chill Spike does not damage Spring Heads, but it does freeze them. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 2 | 0 | 0 | 1/0/0 | 0 | 0 | 0 | 0 | |
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Make a Good Mega Man Level: Episode Zero
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0 | 1 | 0 | 99 | ||||||
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0 | 1 | 0 | 0 | ||||||
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Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 2 | |||||
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