Difference between revisions of "Teck"
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | ||
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Offshore Hangar Cluster]] | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Alpha-Omega]]<br>[[Scissors 'n Shrimps]]<br>[[Ice Treatment Facility]]<br>[[Cloudy City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Offshore Hangar Cluster]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
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'''Teck''' is an enemy from ''[[Mega Man 6]]''. It is a robot designed to walk on ceilings. | '''Teck''' is an enemy from ''[[Mega Man 6]]''. It is a robot designed to walk on ceilings. | ||
| − | Teck was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]] and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Unobtainium Mine]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ice Climber". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Offshore Hangar Cluster]] | + | Teck was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]] and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Unobtainium Mine]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ice Climber". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Offshore Hangar Cluster]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Alpha-Omega]], [[Scissors 'n Shrimps]], [[Ice Treatment Facility]], [[Cloudy City]], and [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 90: | Line 90: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 09:05, 6 September 2023
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Teck is an enemy from Mega Man 6. It is a robot designed to walk on ceilings.
Teck was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall and But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Unobtainium Mine and the Pit of Pits sub-level "Ice Climber". It also appeared in the Make a Good Mega Man Level: Episode Zero level Offshore Hangar Cluster, and the Make a Good 48 Hour Mega Man Level stages Alpha-Omega, Scissors 'n Shrimps, Ice Treatment Facility, Cloudy City, and Pandora's Parlor.
Contents
Behavior
Tecks walk back and forth on the ceiling. If they are above Mega Man, they will fire small projectiles downwards.
By default, Tecks are orange, but by setting "col = 1" in creation code, it will turn red.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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