Difference between revisions of "Bomber Pepe"
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|location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Midnight Aurora]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Midnight Aurora]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BomberPepe.png]] | |sprite=[[File:BomberPepe.png]] | ||
Revision as of 15:01, 23 August 2023
- "A penguin that attacks by launching explosive eggs"
- ―Note in Bomber Pepe's code, Megamix Engine
Bomber Pepe is an enemy from Mega Man 3. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.
Bomber Pepe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stage Flashback Database.
Bomber Pepe returned in Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Nitrogen Man, Just an Ice Level, Biplane Bay, Ruined Lab, and Misty Lake, as well as the Pit of Pits sub-levels "Michael's Base" and "Water Test", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Frosty Fields, Midnight Aurora, and Null and Void.
Contents
Behavior
Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.
Damage Table
Make a Good Mega Man Level
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1.5 3 |
4 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
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