Difference between revisions of "Rounder"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Renhoek]] |
|artist= | |artist= | ||
|hp=5 | |hp=5 | ||
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Power Stone]]{{Megamix}} | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Power Stone]]{{Megamix}} | ||
|category=Cluster, Floating | |category=Cluster, Floating | ||
| − | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Guts Man's Asteroid]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[blainz]] |
|OffAppear=[[Mega Man 5]] | |OffAppear=[[Mega Man 5]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Rounder.png]] | |sprite=[[File:Rounder.png]] | ||
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'''Rounder''' is an enemy from ''[[Mega Man 5]]''. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets. | '''Rounder''' is an enemy from ''[[Mega Man 5]]''. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets. | ||
| − | Rounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Guts Man's Asteroid]] and [[Boil Man (stage)|Boil Man]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Magic Crash-Pit Ride". | + | Rounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Guts Man's Asteroid]] and [[Boil Man (stage)|Boil Man]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Magic Crash-Pit Ride". It also appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', but only in the entry [[blainz]]. |
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>3 | |hornet=2<br>3 | ||
|jewel=1<br>3 | |jewel=1<br>3 | ||
| Line 64: | Line 64: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=6 |
|thunder=3 | |thunder=3 | ||
|magnetic=2 | |magnetic=2 | ||
| Line 90: | Line 90: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 01:30, 15 April 2023
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Rounder is an enemy from Mega Man 5. It is a flying one-eyed robot that lacks attack capabilities, unable to do much more than circle around its targets.
Rounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Guts Man's Asteroid and Boil Man, as well as the Tier X stage Swiss Hotel and the Pit of Pits sub-level "Magic Crash-Pit Ride". It also appeared in Make a Good 48 Hour Mega Man Level, but only in the entry blainz.
Contents
Behavior
Rounders will fly onto the screen and circle around Mega Man. While taking contact damage from them takes more effort than avoiding them, they can serve as an indirect obstacle if placed nearby more threatening enemies, as they may block attacks meant to be used on said enemies. Rounders will eventually stop circling Mega Man and fly away.
Setting "loops =" in creation code will decide how many times a Rounder will circle around Mega Man before leaving, with -1 meaning it will never leave of its own accord (the default is 5 times).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||