Difference between revisions of "Kakinbatank"
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|weak=[[Laser Trident]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}} | |weak=[[Laser Trident]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Flame Chip]] (Z-Saber, [[Z-Burst]])<br>[[Zap Chip]] (Z-Saber, Blank Drive){{EZ}}<br>[[Triple Blade]], [[Wheel Cutter]]{{Megamix}} | ||
|category=Grounded, Bulky, Shielded | |category=Grounded, Bulky, Shielded | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[String Theory]] | + | |location='''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[blainz]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Kakinbatank.png]] | |sprite=[[File:Kakinbatank.png]] | ||
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'''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield. | '''Kakinbatank''' is an enemy from ''[[Mega Man 9]]''. It is a large tank-like robot that hides behind a sturdy shield. | ||
| − | Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Kakinbatank was first made available with the [[Megamix Engine]], and subsequently the devkits for all games using it. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', in the stage [[String Theory]]. It reappeared in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[blainz]] and [[Pandora's Parlor]], as well as a brief appearance in the game's [[Weapon Tutorials]]. |
==Behavior== | ==Behavior== | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 19:17, 9 April 2023
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Kakinbatank is an enemy from Mega Man 9. It is a large tank-like robot that hides behind a sturdy shield.
Kakinbatank was first made available with the Megamix Engine, and subsequently the devkits for all games using it. The first game to use it was Make a Good Mega Man Level: Episode Zero, in the stage String Theory. It reappeared in Make a Good 48 Hour Mega Man Level in the levels blainz and Pandora's Parlor, as well as a brief appearance in the game's Weapon Tutorials.
Contents
Behavior
Kakinbatanks sleep behind their shield, but will wake up and move forwards if disturbed by Mega Man shooting the shield. When they're close enough to Mega Man, they push their shield down in an attempt to hit him with it. Afterwards, they attack by frequently shooting arcing projectiles at Mega Man.
By default, Kakinbatanks are red, but by setting "col = 1" via creation code, their colour will change to green.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| GNG Kakinbatank | MaGMML: Episode Zero | Ghouls n' Ghasts | A purple Kakinbatank with a skull for a head. Its shield design homages the GNG Shield Attacker enemy from Goblins n' Ghasts. | SVNrenga | 10 | 5 (contact) 5 (shield) 3 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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