Difference between revisions of "Midnight Man"

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(Added a screenshot, this page could *really* do with more stuff being added)
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|game=[[MaGMML3 Judge Application Levels]]
 
|game=[[MaGMML3 Judge Application Levels]]
 
|creator= [[Mick Galbani]]
 
|creator= [[Mick Galbani]]
|composer=  
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|composer= Kevvviiinnn
 
|artist=
 
|artist=
 
|programmer =  
 
|programmer =  
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|elements = 1
 
|elements = 1
 
|collectables = 1
 
|collectables = 1
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|enemies =
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* Batton
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* Brain Break
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* Crazy Cannon
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* Twin Roader
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|subbosses =
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* Hot Dog
 
|next = [[Coptar Man]]
 
|next = [[Coptar Man]]
 
}}
 
}}
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==Overview==
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'''Midnight Man''' is the first level in the [[MaGMML3 Judge Application Levels]].  Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design.  As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster. 
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==Strategy==
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Use the charged shot and everything dies.
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 +
{{MaGMML3Tier?}}

Revision as of 16:04, 28 December 2017

Midnight Man

MaGMML3 Judge Application Levels

MidnightMan.png
Hey, where's my city backdrop?

Overview

Midnight Man is the first level in the MaGMML3 Judge Application Levels. Mick Galbani designed the level as a "pretty nothing" level--a level with sound aesthetics, but uninteresting design. As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.

Strategy

Use the charged shot and everything dies.

Make a Good Mega Man Level 3 - Judge Application Levels
Stages
Midnight ManCoptar ManX FactorySpace CrusadeGate 303Universe City VMagnum Man
List of Bosses
DreadnoughtPlant ManGemini ManVolt ManVolt BossMagnum Man