Difference between revisions of "Changkey Dragon"
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|weak=[[Spark Chaser]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]]{{Megamix}} | |weak=[[Spark Chaser]], [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]]{{Megamix}} | ||
|category=Fire, Flying | |category=Fire, Flying | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaG48HMML:'''<br>[[Short-Tempered Circuit]]<br>[[Frigid Inferno]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Megamix Engine]] | ||
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'''Changkey Dragon''' is a midboss from ''[[Mega Man 9]]''. It is a skeletal dragon robot that covers its bony body with giant [[Tackle Fire]]s. | '''Changkey Dragon''' is a midboss from ''[[Mega Man 9]]''. It is a skeletal dragon robot that covers its bony body with giant [[Tackle Fire]]s. | ||
| − | Changkey Dragon is included in the [[Megamix Engine]], and is planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Before those games released, it made an appearance in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the midboss of [[Zieldak]]'s room on Floor 6 of [[Null and Void (Episode Zero)|Null and Void]]. | + | Changkey Dragon is included in the [[Megamix Engine]], and is planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Before those games released, it made an appearance in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the midboss of [[Zieldak]]'s room on Floor 6 of [[Null and Void (Episode Zero)|Null and Void]]. It would later appear in the ''MaG48HMML'' entries [[Short-Tempered Circuit]] and [[Frigid Inferno]]. |
==Behavior== | ==Behavior== | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes=*Extinguishes body flames. | |notes=*Extinguishes body flames. | ||
}} | }} | ||
Revision as of 20:03, 27 September 2021
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- "A big fire breathing dragon that that moves in a wave."
- ―Note in Changkey Dragon's code, Megamix Engine
Changkey Dragon is a midboss from Mega Man 9. It is a skeletal dragon robot that covers its bony body with giant Tackle Fires.
Changkey Dragon is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before those games released, it made an appearance in Make a Good Mega Man Level: Episode Zero as the midboss of Zieldak's room on Floor 6 of Null and Void. It would later appear in the MaG48HMML entries Short-Tempered Circuit and Frigid Inferno.
Contents
Behavior
Changkey Dragon will move from one side of the screen to the other in a sine wave, spitting fire while doing so. The fire spat out by Changkey Dragon leaves behind both a lingering flame and a large Tackle Fire that flies in Mega Man's direction. The Black Hole Bomb, Water Shield, Tornado Blow, and Rain Flush are all able to destroy Changkey Dragon's body flames, preventing it from attacking until it goes offscreen.
Changkey Dragon has four creation code variables:
- waveWidth - The width of Changkey Dragon's movement. Default is 28.
- waveHeight - How low Changkey Dragon reaches. Default is 48.
- waveSpeed - Changkey Dragon's horizontal speed. Default is 1.45.
- shootTime - The interval between Changkey Dragon's fire shots. Default is 26.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3* | 1/5 | 2 | |
| Other Notes | *Extinguishes body flames. | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 3* | 6* | 3 | 2 | 4 | 2 | ||||||||||||
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| Other Notes | *Extinguishes body flames. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4* | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | *Extinguishes body flames. | |||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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0.5 | 1 | 1 | 0.5 | ||||||
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3 | 6 | 4 | 6 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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