Difference between revisions of "Contest Weapon Data"
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| − | Alternate weapons, alter weapons for short, are a feature added in Make A Good Mega Man Level 2. They are, with one exception, special weapons and utilities that belong to the bosses of certain stages. | + | Alternate weapons, alter weapons for short, are a feature added in ''[[Make A Good Mega Man Level 2]]''. They are, with one exception, special weapons and utilities that belong to the bosses of certain stages. |
== Unlocking == | == Unlocking == | ||
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* [[Sakugarne]] is replaced with [[Match Blast]] | * [[Sakugarne]] is replaced with [[Match Blast]] | ||
* [[Wire Adapter]] is replaced with [[Chomp Claw]] | * [[Wire Adapter]] is replaced with [[Chomp Claw]] | ||
| − | * [[Super Arrow]] is replaced with [[Carry]] | + | * [[Super Arrow]] is replaced with [[Carry]], sporting the color palette of [[Boil Man (boss)|Boil Man]]. |
==Details== | ==Details== | ||
| + | Plans for an alternate weapon for almost every Robot Master in the contest were submitted before the list was trimmed and modified to suit the same archetypes as the default set of weapons. This was done primarily for the sake of [[Cut Content|the scrapped Tier X level, Alter Man's Revenge]]. | ||
An alternate weapon uses the same ammo count as its corresponding weapon. It also faces the same restrictions restrictions that are placed on the normal weapons for levels. For example, the only alternate weapon that can be used in [[Quirky Unconsistent Incomprehensible Nonsensical Track]] is Force Beam, due to it restricting all but Slash Claw. | An alternate weapon uses the same ammo count as its corresponding weapon. It also faces the same restrictions restrictions that are placed on the normal weapons for levels. For example, the only alternate weapon that can be used in [[Quirky Unconsistent Incomprehensible Nonsensical Track]] is Force Beam, due to it restricting all but Slash Claw. | ||
| Line 31: | Line 32: | ||
[[Destroyable Blocks]] are changed when Mega Man switches to the alternate set. They take on new sprites matching the alternate weapon corresponding to their corresponding normal weapon (Jewel Blocks will be replaced with Badge Blocks, for example). If Mega Man switches back to the default set, the blocks will also return to their default appearance. | [[Destroyable Blocks]] are changed when Mega Man switches to the alternate set. They take on new sprites matching the alternate weapon corresponding to their corresponding normal weapon (Jewel Blocks will be replaced with Badge Blocks, for example). If Mega Man switches back to the default set, the blocks will also return to their default appearance. | ||
| − | Switching to alternate weapons forces you into an | + | Switching to alternate weapons at any point during a playthrough of a stage forces you into an alternate leaderboard for speed runs, aptly named the "Alter Run" (or a cheat run if you're using those as well). This prevents you from registering times for normal, perfect, no-damage, buster-only, and no-death runs; however, they do not prevent you from clearing the [[Challenges]] for beating stages without taking damage. |
Alternate weapons cannot be used in [[Escape Sequence]], [[Inner Sanctum]] or while you are transformed into another Robot Master in [[Reality Core]] or [[Identity Crisis]]. | Alternate weapons cannot be used in [[Escape Sequence]], [[Inner Sanctum]] or while you are transformed into another Robot Master in [[Reality Core]] or [[Identity Crisis]]. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 15:37, 11 December 2017
Alternate weapons, alter weapons for short, are a feature added in Make A Good Mega Man Level 2. They are, with one exception, special weapons and utilities that belong to the bosses of certain stages.
Unlocking
Alternate weapons are unlocked by talking to Knight Man at the Chateau Chevaleresque upon having at least 170 Noble Nickels. He informs you about their use and gives you the ability to use them, along with the Alter Man costume.
To use them, press the fire button on the weapons select screen while wearing the appropriate costume. The costumes that can use alternate weapons are as follows: Mega Man (default), Super Saiyan Mega Man, Hair, Roll, Bass, Proto Man, Cut Man, Alter Man, Mega?, CX, and Zero, along with certain Custom Costumes.
List
The Alternate weapons, when selected, replaces the standard 8 special weapons as well as Super Arrow and Wire Adapter.
- Hornet Chaser is replaced with Haunt Pumpkin
- Jewel Satellite is replaced with Badge Barrier
- Grab Buster is replaced with Neapolitan Bomb
- Triple Blade is replaced with Truffle Cluster
- Flash Stopper is replaced with Cyber Distorter
- Slash Claw is replaced with Force Beam
- Wheel Cutter is replaced with Hazard Trapper
- Sakugarne is replaced with Match Blast
- Wire Adapter is replaced with Chomp Claw
- Super Arrow is replaced with Carry, sporting the color palette of Boil Man.
Details
Plans for an alternate weapon for almost every Robot Master in the contest were submitted before the list was trimmed and modified to suit the same archetypes as the default set of weapons. This was done primarily for the sake of the scrapped Tier X level, Alter Man's Revenge.
An alternate weapon uses the same ammo count as its corresponding weapon. It also faces the same restrictions restrictions that are placed on the normal weapons for levels. For example, the only alternate weapon that can be used in Quirky Unconsistent Incomprehensible Nonsensical Track is Force Beam, due to it restricting all but Slash Claw.
Weakness calculations for the alternate weapons are the same as they are for their corresponding normal weapon (for example, Milk takes the same amount of damage from Neapolitan Bomb as he would take from the Grab Buster). Carry is the exception to this, as it cannot damage enemies.
Destroyable Blocks are changed when Mega Man switches to the alternate set. They take on new sprites matching the alternate weapon corresponding to their corresponding normal weapon (Jewel Blocks will be replaced with Badge Blocks, for example). If Mega Man switches back to the default set, the blocks will also return to their default appearance.
Switching to alternate weapons at any point during a playthrough of a stage forces you into an alternate leaderboard for speed runs, aptly named the "Alter Run" (or a cheat run if you're using those as well). This prevents you from registering times for normal, perfect, no-damage, buster-only, and no-death runs; however, they do not prevent you from clearing the Challenges for beating stages without taking damage.
Alternate weapons cannot be used in Escape Sequence, Inner Sanctum or while you are transformed into another Robot Master in Reality Core or Identity Crisis.