Difference between revisions of "Mega Man III"

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{{GameInfo  
 
{{GameInfo  
|title= Mega Man III
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|title=Mega Man III
|image= [[File:MegamanIII_box.jpg|256px]]
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|image=[[File:MegamanIII_box.jpg|256px]]
|caption= ''Mega Man III'' North American boxart
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|caption=''Mega Man III'' North American boxart
|developer= Minakuchi Engineering
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|developer=Minakuchi Engineering
|publisher= Capcom
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|publisher=Capcom
 
|director=
 
|director=
 
|producer=  
 
|producer=  
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|writer=  
 
|writer=  
 
|composer=
 
|composer=
|series= Mega Man Classic
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|series=Mega Man Classic
|platforms= Game Boy
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|platforms=Game Boy
|releasedate= December 1992
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|releasedate=December 1992
 
|rerelease=  
 
|rerelease=  
 
|version=  
 
|version=  
|genre = Action / Platform  
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|genre=Action / Platform  
 
|modes=  
 
|modes=  
|media = Physical cartridge, digital download
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|media=Physical cartridge, digital download
|input =  
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|input=  
 
}}
 
}}
'''''Mega Man III''''' is the third classic ''Mega Man'' game on the Game Boy. Being developed once again by the team that developed ''[[Mega Man: Dr. Wily's Revenge]]'', the game fixes the issues ''[[Mega Man II]]'' brought to the Game Boy series, while also expanding on that game's innovations. Keeping up with [[Mega Man|Mega Man's]] abilities in the NES games, the ability to charge the [[Mega Buster]] has now been added. The order of stages has also been changed: After clearing stages belonging to the four Robot Masters from ''[[Mega Man 3]]'' not encountered in ''Mega Man II'', Mega Man goes through a brief fortress stage ending with a battle against a [[Giant Suzy]], and is then taken to a second stage select where he must defeat four Robot Masters from ''[[Mega Man 4]]'' in their own stages, similar to what ''Mega Man II'' did in its first fortress stage. After that, a miniature stage consisting solely against a fight against the second Mega Man Killer, [[Punk]], plays out before Mega Man is finally able to go through a single Wily stage and take down Dr. Wily.
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'''''Mega Man III''''' is the third classic ''Mega Man'' game on the Game Boy. Being developed once again by the team that developed ''[[Mega Man: Dr. Wily's Revenge]]'', the game fixes the issues ''[[Mega Man II]]'' brought to the Game Boy series, while also expanding on that game's innovations. Keeping up with [[Mega Man]]'s abilities in the NES games, the ability to charge the [[Mega Buster]] has now been added. The order of stages has also been changed: After clearing the stages belonging to the four Robot Masters from ''[[Mega Man 3]]'' not encountered in ''Mega Man II'', Mega Man goes through a brief fortress stage ending with a battle against a [[Giant Suzy]], and is then taken to a second stage select where he must defeat four Robot Masters from ''[[Mega Man 4]]'' in their own stages, similar to what ''Mega Man II'' did in its first fortress stage. After that, a miniature stage consisting solely of a fight against the second Mega Man Killer, [[Punk]], plays out before Mega Man is finally able to go through a single (very lengthy) Wily stage and take down [[Dr. Wily]].
  
== Representation in ''MaGMML'' ==
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==Representation in ''MaGMML''==
 
While the game is much more polished than ''II'', ''Mega Man III'' still only has about as much original content as ''Dr. Wily's Revenge'' (if not less), and as a result, its representation in the ''MaGMML'' series is minor.
 
While the game is much more polished than ''II'', ''Mega Man III'' still only has about as much original content as ''Dr. Wily's Revenge'' (if not less), and as a result, its representation in the ''MaGMML'' series is minor.
  
=== Devkit Assets ===
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===Devkit Assets===
==== Enemies ====
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====Enemies====
* [[Bubukan MK-II]]{{3}}
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*[[Bubukan MK-II]]{{3}}
* [[Pickelman Dada]]{{3}}
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*[[Pickelman Dada]]{{3}}
 
 
==== Bosses ====
 
* [[Giant Suzy]]{{3}}
 
* [[Punk]]{{3}}
 
 
 
=== Other ===
 
* [[Punk]] appears as an NPC in the [[Tier 4 (MaGMML2)|Tier 4]] hub of ''MaGMML2''.
 
  
 +
====Bosses====
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*[[Giant Suzy]]{{3}}
 +
*[[Punk]]{{3}}
  
 +
===Other===
 +
*Punk appears as an NPC in both ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing in the [[Tier 4 (MaGMML2)|Tier 4]] hub and [[Dr. Wily's Secret Bunker]], respectively.
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<br>
 
{{OfficialGames}}
 
{{OfficialGames}}
 
[[Category:Official Games]]
 
[[Category:Official Games]]

Revision as of 21:50, 11 June 2021

Mega Man III
MegamanIII box.jpg
Mega Man III North American boxart

Mega Man III is the third classic Mega Man game on the Game Boy. Being developed once again by the team that developed Mega Man: Dr. Wily's Revenge, the game fixes the issues Mega Man II brought to the Game Boy series, while also expanding on that game's innovations. Keeping up with Mega Man's abilities in the NES games, the ability to charge the Mega Buster has now been added. The order of stages has also been changed: After clearing the stages belonging to the four Robot Masters from Mega Man 3 not encountered in Mega Man II, Mega Man goes through a brief fortress stage ending with a battle against a Giant Suzy, and is then taken to a second stage select where he must defeat four Robot Masters from Mega Man 4 in their own stages, similar to what Mega Man II did in its first fortress stage. After that, a miniature stage consisting solely of a fight against the second Mega Man Killer, Punk, plays out before Mega Man is finally able to go through a single (very lengthy) Wily stage and take down Dr. Wily.

Representation in MaGMML

While the game is much more polished than II, Mega Man III still only has about as much original content as Dr. Wily's Revenge (if not less), and as a result, its representation in the MaGMML series is minor.

Devkit Assets

Enemies

Bosses

Other


Official Games
Main games
1234567891011
Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up