Difference between revisions of "Autobounce"

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| notes = Alter weapons are disabled against Autobounce, and it is only vulnerable to one weapon at a time.
 
| notes = Alter weapons are disabled against Autobounce, and it is only vulnerable to one weapon at a time.
 
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==Trivia==
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* Autobounce originally had 56 HP instead of 28 HP, but weapons did 4 damage to it instead of 2.
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* Autobounce's Grab Buster attack was nerfed in Version 1.3.0. Before this version, it fired an additional shot, and healed for 4 HP instead of 2.
  
 
{{MaGMML2 Wily Star}}
 
{{MaGMML2 Wily Star}}
 
[[Category:Fortress Guardian]][[Category:Wily Star]]
 
[[Category:Fortress Guardian]][[Category:Wily Star]]

Revision as of 18:43, 6 December 2017

Autobounce
Information
In-Game Information
HP: 28
Weakness(es): Varies
Type: Copy
Main Stage: Inner Sanctum
Misc. Information
Designer(s): Garirry
Programmer(s): Garirry
Eye Color: Varies
Series Information
MaGMML Game Appearances: MaGMML2

Autobounce is a boss in Make a Good Mega Man Level 2. It appears at the end of the fourth Wily Star II stage, Inner Sanctum.

Battle

Autobounce, fittingly enough, spends the fight bouncing around the room. It is only vulnerable to one special weapon at a time, denoted by its current appearance and color scheme (which changes after the player lands a hit on it). It always starts vulnerable to Wheel Cutter, but after that it changes its appearance at random. Autobounce telegraphs all of its attacks by flashing white and playing a sound effect; its attacks come out faster as it loses more health. Its attacks are as follows:

  • Hornet Chaser: Shoots a trail of explosions that homes in on the player.
  • Jewel Satellite: Shoots a Gemini Laser projectile at the nearest wall.
  • Grab Buster: Shoots three Grab Buster shots in a line. These shots heal Autobounce for 2 HP if they connect.
  • Triple Blade: Fires two blades into the air that then fall to the ground.
  • Slash Claw: Releases a burst of energy surrounding it. In this form, Autobounce speeds up over time until it is hit.
  • Wheel Cutter: Shoots two Metal Blade projectiles.
  • Sakugarne: Releases two rocks from its head that break apart into two smaller rocks upon hitting the ground.
  • Super Arrow: Shoots a buster shot that spreads into a wide arc upon hitting a wall, similar to Centaur Man's attack.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0 2 2 2 2 N 2 2 2 0 2
Other Notes Alter weapons are disabled against Autobounce, and it is only vulnerable to one weapon at a time.

Trivia

  • Autobounce originally had 56 HP instead of 28 HP, but weapons did 4 damage to it instead of 2.
  • Autobounce's Grab Buster attack was nerfed in Version 1.3.0. Before this version, it fired an additional shot, and healed for 4 HP instead of 2.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core