Difference between revisions of "Flower Presenter"
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|location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Rush Coil costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FlowerPresenter.png]] | |sprite=[[File:FlowerPresenter.png]] |
Revision as of 19:54, 19 May 2021
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- "An enemy from Hornet Man's stage. It will stay still until Mega Man gets close, on which it will launch out a flower missile that homes in on the player. It reloads after a short cooldown."
- ―Note in Flower Presenter's code, Megamix Engine
Flower Presenter is an enemy from Mega Man 9. It is a flowerpot-shaped robot that fires homing missiles resembling plants.
Flower Presenter was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. However, its game debut was Make a Good Mega Man Level: Episode Zero, which used it in Twilight Terrace, Refurbished Pyramid, and Null and Void.
Contents
Behavior
Flower Presenter sits in place waiting for Mega Man to get close to it, at which point it launches a flower missile that follows him constantly. The missile can only change directions eight times before harmlessly self-destructing, though they constantly reload their flowers and will fire them for as long as Mega Man is close enough.
By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus).
Damage Table
Make a Good Mega Man LevelMegamix Only
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1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only
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1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |