Difference between revisions of "Flower Presenter"

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|location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|location='''MaGMML: Episode Zero:'''<br>[[Twilight Terrace]]<br>[[Refurbished Pyramid]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 9]]
 
|OffAppear=[[Mega Man 9]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Rush Coil costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:FlowerPresenter.png]]
 
|sprite=[[File:FlowerPresenter.png]]

Revision as of 19:54, 19 May 2021

Flower Presenter
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
3 (flower)
Weakness(es): Tornado Blow, Ice Wall3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Wheel CutterMegamix Only
Category: Nature
Location(s): MaGMML: Episode Zero:
Twilight Terrace
Refurbished Pyramid
Null and Void
Misc. Information
Script: フラワープレゼンター
Romaji: Furawā Purezentā
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Rush Coil costume)
MaGMML: Episode Zero (Enemy)
Megamix Engine
FlowerPresenter.png
"An enemy from Hornet Man's stage. It will stay still until Mega Man gets close, on which it will launch out a flower missile that homes in on the player. It reloads after a short cooldown."
―Note in Flower Presenter's code, Megamix Engine

Flower Presenter is an enemy from Mega Man 9. It is a flowerpot-shaped robot that fires homing missiles resembling plants.

Flower Presenter was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. However, its game debut was Make a Good Mega Man Level: Episode Zero, which used it in Twilight Terrace, Refurbished Pyramid, and Null and Void.

Behavior

Flower Presenter sits in place waiting for Mega Man to get close to it, at which point it launches a flower missile that follows him constantly. The missile can only change directions eight times before harmlessly self-destructing, though they constantly reload their flowers and will fire them for as long as Mega Man is close enough.

By default, Flower Presenters fire margheritas, but by setting "flower = #" in a Flower Presenter's creation code, the plant it uses will change (1 = a tulip, 2 = a cactus).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes