Difference between revisions of "Doncatch"

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(By my own admission I'm too lazy right now to detail specific level appearances. I can at least do this.)
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|hp=4
 
|hp=4
 
|at=4 (contact)<br>2 (debris)
 
|at=4 (contact)<br>2 (debris)
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=Rocky
 
|category=Rocky
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
 
|OffAppear=[[Mega Man V]]
 
|OffAppear=[[Mega Man V]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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'''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head.
 
'''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head.
  
Doncatch was first present in the [[Megamix Engine]], and will thusly appear in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Doncatch was first present in the [[Megamix Engine]], and thus in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Prior to either games' release, it appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Construction of Constructions]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=2
 +
|flameburst=2
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=3
 +
|psysaber=3*
 +
|psyburst=4
 +
|psydrive=3
 +
|notes=*Reflected shots do 4 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 23:18, 17 May 2021

Doncatch
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
2 (debris)
Weakness(es): Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Burst)EZ
Sakugarne, Plant BarrierMegamix Only
Category: Rocky
Location(s): MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: ドンカッチ
Romaji: Donkacchi
Programmer(s): PhazonMotherBrain
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Doncatch.png
"A hammerheaded enemy that smacks the ground and sends debris flying up and down. The debris is also affected by gravity-affecting objects, such as water and 0.5 Grav switches."
―Note in Doncatch's code, Megamix Engine

Doncatch is an enemy from Mega Man V. It is a small robot with a hammer on its head.

Doncatch was first present in the Megamix Engine, and thus in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, it appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions.

Behavior

Doncatch walks towards Mega Man until it gets within a certain distance. Once it does, it stops and strikes the ground with its hammer, scattering four rocks in an arc around it. If Mega Man is below them, he is at risk of the debris landing on him. The condition of the area's gravity also affects that of the rocks; if underwater, for instance, the rocks will have low gravity similar to Mega Man himself. Likewise, increased gravity makes the rocks fall faster.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 8 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes