Difference between revisions of "Bomber Pepe"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[SnoruntPyro]]{{1}}<br>[[Entity1037]]{{2}}{{3}} | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[ThatEntityPerson|Entity1037]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=6 (Bomber Pepe)<br>-- (egg){{1}}<br>1 (egg){{1R}}{{2}}{{3}} | |hp=6 (Bomber Pepe)<br>-- (egg){{1}}<br>1 (egg){{1R}}{{2}}{{3}} | ||
|at=6 (contact)<br>3 (egg)<br>6 (egg explosion){{1R}}{{2}}{{3}} | |at=6 (contact)<br>3 (egg)<br>6 (egg explosion){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} |
|category=Semi Bulky, Nature, Bird | |category=Semi Bulky, Nature, Bird | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[Midnight Aurora]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:BomberPepe.png]] | |sprite=[[File:BomberPepe.png]] | ||
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Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]]. | Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base" and "Water Test", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base" and "Water Test", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Frosty Fields]], [[Midnight Aurora]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 69: | Line 67: | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=3<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 11:55, 17 May 2021
- "A penguin that attacks by launching explosive eggs"
- ―Note in Bomber Pepe's code, Megamix Engine
Bomber Pepe is an enemy from Mega Man 3. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.
Bomber Pepe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stage Flashback Database.
Bomber Pepe returned in Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Nitrogen Man, Just an Ice Level, Biplane Bay, Ruined Lab, and Misty Lake, as well as the Pit of Pits sub-levels "Michael's Base" and "Water Test", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Frosty Fields, Midnight Aurora, and Null and Void.
Contents
Behavior
Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1.5 3 |
4 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
| Other Notes | ||||||||||