Difference between revisions of "Imorm"
(Glowing variant.) |
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By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down. | By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Glowing Imorm.png]] | ||
| + | | style="text-align: center;"|Glowing Imorm | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[String Theory]] | ||
| + | | style="text-align: center;"|An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings. | ||
| + | | style="text-align: center;"|[[Gannio]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|4 | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
Revision as of 12:24, 4 April 2021
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Imorm is an enemy from Mega Man 4. It is a robot created by Dr. Wily after being inspired by a caterpillar suddenly dropping onto him.
Imorm was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries, only appearing in the Wily stage Cannon Deck; Make a Good Mega Man Level Remastered removes it from the redesigned version of the latter, but preserves it in its Old Style version.
Imorm returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Orbital Station, Cossack's Other Citadel, and Launch Man & Shuttle Man, as well as the Wily stages Water Ducts and Reality Core, the Pit of Pits sublevel "Gambly Night", and in Null and Void.
Contents
Behavior
Imorm hangs in the air until Mega Man gets close enough to its position, at which point it will drop down (or up, if Mega Man's gravity is reversed). Once on the ground, it will crawl back and forth, turning around when reaching an edge or hitting a wall.
By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Glowing Imorm | MaGMML: Episode Zero | String Theory | An Imorm with a tail that glows in the dark. The glow makes them unable to hide in ceilings. | Gannio | 2 | 4 |
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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