Difference between revisions of "City War"

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Revision as of 21:45, 24 November 2017

19th: City War

Make a Good Mega Man Level

MaGMML1-19-CityWar1.png
Collision problems plague this stage.


City War Arcade Machine

Make a Good Mega Man Level 2

"There are some... issues with the level to the right of me."
―Haehaey, NPC near City War, understatement of the year.

Overview

City War is the 19th place entry in Make a Good Mega Man Level. It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of "Test your Levels before sending them in". Due to quazcake's Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.

Strategy

This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.

City War Screenshot A
A: One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.
City War Screenshot B
B: There are also several areas with solid collision which look like they're part of the background rather than foreground.
City War Screenshot C
C: Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.

The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on Rush Jet constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.

City War Screenshot D
D: You can bypass the corridor segment of the level, (since it it harder to track holes here) by going above the wall.
City War Screenshot E
E: Fortunately, this is a floor, and you can safely land on it.
City War Screenshot F
F: Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.

You need Rush Jet to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.

City War's Judge Comment Comic by Pyro.

Skip Status

This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 22 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
4 / 25 2 / 25 6 / 15 2 / 15 3 / 10 5 / 10



http://i.imgur.com/0Xk0F5W.png

Cheez8 Cheez8 Cheez8 : 21 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 1 / 25 1 / 15 1 / 15 1 / 10 3 / 10



I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.

Duiv0 Duvi0 Duvi0 : 8 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 2 / 25 6 / 15 0 / 15 0 / 10 0 / 10



I refuse.

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 12 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
0 / 25 0 / 25 3 / 15 0 / 15 3 / 10 6 / 10



No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.

MrKyurem MrKyurem MrKyurem : 9 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
0 / 25 0 / 25 4 / 15 3 / 15 1 / 10 1 / 10



I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.



Make a Good Mega Man Level 2

This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the Tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to Super Arrow being in your arsenal as well as a less problematic Rush Jet. Also unlike the original, this version is not skippable.

Additionally, the 21st-place level City Under Siege was seen as an improvement of City War.

Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain SpaceCity WarLevelThe Quickening
Tier Bosses
Jolt Man1Him1R
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide?Maze of Significantly Less DeathVolcanic FurnaceElec DamQuint StageA Mega Man for All SeasonsAD 2101Starman Recreation
List of Bosses
Romhack Top ManMetal ManTop ManQuintKomuso ManCATS
Tier Boss
Lord Elewoofro