Difference between revisions of "Temporal Pillar"
From Make a Good Mega Man Level Contest
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==Trivia== | ==Trivia== | ||
* The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it. | * The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of ''Make a Good Mega Man Level: Episode Zero'', the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it. | ||
| + | *In version 1.0, the Crushers and Crash Lifts that follow normal timeflow are the same color as they appeared in the devkit (a deep pink and yellow palette). In version 1.1 onwards, they have the same pink palette as other 'normal' foes. | ||
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] | [[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] | ||
Revision as of 16:54, 12 July 2020
| Chapter 2: Temporal Pillar | ||||||||||||||||||||||||||||||
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| Time's a wastin'... | ||||||||||||||||||||||||||||||
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Temporal Pillar is the fifth stage on the path to the Psycho Chip in Make a Good Mega Man Level: Episode Zero. Having put up with the Cursor's mischief, Zero discovers a tall tower in the woods containing time-stopping blocks and enemies modelled on clocks. It also contains Crash Lifts, Yoku Blocks, and several Presses, which he must freeze in place using the aforementioned Time Blocks. Conversely, however, some of these gimmicks will only move while time is frozen.
Strategy
I'll beam you out after I finish my soap opera.
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Z-Phone Dialogue
Trivia
- The use of a shader for the level's time-stopping gimmick requires an up-to-date version of DirectX to correctly run. In v1.0 of Make a Good Mega Man Level: Episode Zero, the game would crash if this requirement wasn't met, rendering the level unbeatable. From v1.1 onwards, the level no longer crashes, but the monochrome effect while time is frozen will not appear. Additionally, Time Man will appear as an NPC at the start of the level if the player's DirectX isn't updated, offering them a download link to update it.
- In version 1.0, the Crushers and Crash Lifts that follow normal timeflow are the same color as they appeared in the devkit (a deep pink and yellow palette). In version 1.1 onwards, they have the same pink palette as other 'normal' foes.