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| − | {{enemy
| + | #REDIRECT [[Shield Attacker]] |
| − | |name=Shield Attacker TRL
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| − | |image=
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| − | |caption=
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| − | |jname=
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| − | |script=シールドアタッカー・TRL
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| − | |romaji=Shīrudo Atakkā TRL
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| − | |altname=
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| − | |designer=
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| − | |programmer=
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| − | |artist=
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| − | |hp=4
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| − | |at=4 (contact)
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| − | |weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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| − | |category=Shield Attackers
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| − | |location='''MaGMML2:'''<br>[[Joe Man (stage)|Joe Man]]<br>[[Reality Core]]
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| − | |OffAppear=[[Mega Man 10]]
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| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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| − | |appear2=
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| − | |sprite=[[File:ShieldAttackerTRL.png|Mega Man 10, Megamix Engine]][[File:MaGMML2_ShieldAttackerTRL.png|MaGMML2]]
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| − | }}
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| − | '''Shield Attacker TRL''' is an enemy from ''[[Mega Man 10]]''. It is a [[Shield Attacker]] with a loose shield that can be knocked off (though not as easily as that of the [[Shield Guard]]).
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| − | | |
| − | Shield Attacker TRL was a custom enemy in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Joe Man (stage)|Joe Man]], as well as the Wily stage [[Reality Core]].
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| − | | |
| − | Shield Attacker TRL is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | |
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| − | ==Behavior==
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| − | ===Make a Good Mega Man Level 2===
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| − | Shield Attacker TRLs act the same as most other Shield Attackers, moving back and forth and only being vulnerable to most weapons from behind. Unlike in ''Mega Man 10'', its shield cannot be knocked off.
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| − | | |
| − | ===Megamix Engine===
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| − | Shield Attacker TRL can now have its shield knocked off when it gets hit by attacks dealing enough damage to its shield per second. When this happens, it will pause briefly, then turn around and fly away.
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| − | | |
| − | ==Damage Table==
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| − | ===Make a Good Mega Man Level{{Megamix}}===
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| − | {{Damagetable1
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| − | |buster=1/1/3
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| − | |metal=1
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| − | |gemini=1
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| − | |solar=2
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| − | |top=3
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| − | |wool=0.5
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| − | |black=3
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| − | |phar=1/5
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| − | |magic=2
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| − | |notes=}}
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| − | ===Make a Good Mega Man Level 2===
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| − | {{Damagetable2
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| − | |buster=1/1/3<br>1/1/3
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| − | |hornet=1<br>1
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| − | |jewel=1<br>1
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| − | |grab=1<br>1
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| − | |triple=1<br>1
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| − | |flash=Y<br>Y
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| − | |slash=4<br>4
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| − | |wheel=1.5<br>2
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| − | |sakugarne=2<br>4
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| − | |wire=1<br>3
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| − | |arrow=2<br>2
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| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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| − | ===Make a Good Mega Man Level 3===
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| − | {{Damagetable3
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| − | |buster=1/1/3
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| − | |spark=1
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| − | |laser=2
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| − | |water=1
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| − | |tornado=2
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| − | |thunder=2
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| − | |magnetic=1
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| − | |ice=2
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| − | |break=2
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| − | |notes=}}
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| − | ===Make a Good 24 Hour Mega Man Level{{Megamix}}===
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| − | {{Damagetable24HM
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| − | |buster=1/1/3
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| − | |super=4/2
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| − | |chill=1/5
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| − | |pakkajoe=99
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| − | |notes=}}
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| − | ===Make a Good 48 Hour Mega Man Level===
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| − | {{Damagetable48H
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| − | |buster=1/1/3
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| − | |flame=2
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| − | |rain=2
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| − | |spark=0
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| − | |snake=2
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| − | |tengu=1/1/2
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| − | |water=2
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| − | |concrete=3
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| − | |homing=2
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| − | |notes=}}
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| − | ===Megamix Engine===
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| − | {{DamagetableM
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| − | |buster=1/1/3
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| − | |time=Y
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| − | |stone=2
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| − | |plant=4
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| − | |block=2
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| − | |ice=2
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| − | |notes=}}
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| − | | |
| − | ==Related Enemies==
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| − | *[[Shield Attacker]]
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| − | *[[New Shield Attacker]]
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| − | *[[Shield Attacker GTR]]
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| − | *[[Shield Attacker RX]]
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| − | *[[Shield Guard]]
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| − | *[[Neon Shield Attacker]]
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| − | *[[Shield Guarder]]
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| − | *[[GNG Shield Attacker]]
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| − | [[Category:Enemies]][[Category:Tier 6 (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Shield Attackers]]
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