Difference between revisions of "Junk Golem"
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| Line 12: | Line 12: | ||
|hp=6 | |hp=6 | ||
|at=4 (contact, junk block) | |at=4 (contact, junk block) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky, Rocky | |category=Semi Bulky, Rocky | ||
| − | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 3]] | |OffAppear=[[Mega Man 3]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Junk Golem''' is an enemy from ''[[Mega Man 3]]''. It is a robot hastily built from scraps by [[Doctor Albert W. Wily|Dr. Wily]]. | '''Junk Golem''' is an enemy from ''[[Mega Man 3]]''. It is a robot hastily built from scraps by [[Doctor Albert W. Wily|Dr. Wily]]. | ||
| − | Junk Golem was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Holy Crap, Mega Man Can Airslide?]] and [[Ruined Lab]], as well as the Wily stage [[Reality Core]], | + | Junk Golem was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Holy Crap, Mega Man Can Airslide?]] and [[Ruined Lab]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Junkyard 81" and "Trash Dash", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| Line 40: | Line 40: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 54: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Gimmicks== | ==Related Gimmicks== | ||
Revision as of 00:44, 10 March 2020
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- "They throw Junk Blocks at Mega Man."
- ―Note in Junk Golem's code, Megamix Engine
Junk Golem is an enemy from Mega Man 3. It is a robot hastily built from scraps by Dr. Wily.
Junk Golem was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Holy Crap, Mega Man Can Airslide? and Ruined Lab, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Junkyard 81" and "Trash Dash", and in Null and Void.
Contents
Behavior
Junk Golems will stand in one place. As long as they are alive, Junk Blocks will fall from above them. These Junk Blocks do not behave like the gimmick, so they are not solid, and will not be destroyed if they fall on Mega Man. Rather, once the block is directly above the Junk Golem, the golem will throw it at Mega Man. If a Junk Golem is defeated before it catches a Junk Block, the block will fall off the screen.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 8 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||