Difference between revisions of "Junk Golem"

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(Created page with "{{enemy |name=Junk Golem |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ジャンクゴーレム |romaji=Janku Gōremu |al...")
 
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|hp=6
 
|hp=6
 
|at=4 (contact, junk block)
 
|at=4 (contact, junk block)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky, Rocky
 
|category=Semi Bulky, Rocky
|location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
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|location='''MaGMML2:'''<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 3]]
 
|OffAppear=[[Mega Man 3]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''Junk Golem''' is an enemy from ''[[Mega Man 3]]''. It is a robot hastily built from scraps by [[Doctor Albert W. Wily|Dr. Wily]].
 
'''Junk Golem''' is an enemy from ''[[Mega Man 3]]''. It is a robot hastily built from scraps by [[Doctor Albert W. Wily|Dr. Wily]].
  
Junk Golem was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Holy Crap, Mega Man Can Airslide?]] and [[Ruined Lab]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Junkyard 81" and "Trash Dash".
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Junk Golem was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Holy Crap, Mega Man Can Airslide?]] and [[Ruined Lab]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Junkyard 81" and "Trash Dash", and in [[Null and Void (MaGMML2)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
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|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
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|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
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|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
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|notes=
 +
}}
  
 
==Related Gimmicks==
 
==Related Gimmicks==

Revision as of 00:44, 10 March 2020

Junk Golem
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact, junk block)
Weakness(es): Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Gemini Laser, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky, Rocky
Location(s): MaGMML2:
Holy Crap, Mega Man Can Airslide?
Ruined Lab
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Script: ジャンクゴーレム
Romaji: Janku Gōremu
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML2 (Enemy)
JunkGolem.png
"They throw Junk Blocks at Mega Man."
―Note in Junk Golem's code, Megamix Engine

Junk Golem is an enemy from Mega Man 3. It is a robot hastily built from scraps by Dr. Wily.

Junk Golem was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Holy Crap, Mega Man Can Airslide? and Ruined Lab, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Junkyard 81" and "Trash Dash", and in Null and Void.

Behavior

Junk Golems will stand in one place. As long as they are alive, Junk Blocks will fall from above them. These Junk Blocks do not behave like the gimmick, so they are not solid, and will not be destroyed if they fall on Mega Man. Rather, once the block is directly above the Junk Golem, the golem will throw it at Mega Man. If a Junk Golem is defeated before it catches a Junk Block, the block will fall off the screen.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Gimmicks