Difference between revisions of "Metall Dance"
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|hp=3 | |hp=3 | ||
|at=3 (contact)<br>2 (projectile) | |at=3 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Mets | |category=Mets | ||
| − | |location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Blaze Man]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Blaze Man]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Metall Dance''' is an enemy from ''[[Mega Man 4]]''. It is a variant of [[Metall EX]] that spins around. | '''Metall Dance''' is an enemy from ''[[Mega Man 4]]''. It is a variant of [[Metall EX]] that spins around. | ||
| − | Metall Dance was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]], [[Blaze Man]], [[Spiky Situation]], [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | Metall Dance was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]], [[Blaze Man]], [[Spiky Situation]], [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A missiled opportunity" and "Epic Wrap Battle", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 53: | Line 55: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=0 | |magnetic=0 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=0 | |block=0 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 21:43, 9 March 2020
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Metall Dance is an enemy from Mega Man 4. It is a variant of Metall EX that spins around.
Metall Dance was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Forgotten Fortress, Blaze Man, Spiky Situation, Conveyor Mayhem, Bouncy Castle, and Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "A missiled opportunity" and "Epic Wrap Battle", and in Null and Void.
Contents
Behavior
Metall Dances will hide in their helmet at first. When Mega Man gets close, it reveals itself and begins spinning around while firing three projectiles, one at a time. After firing three projectiles, it will hide again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 0 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
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Trivia
- The MaGMML2 devkit and Megamix Engine refer to the Metall Dance as "Metall Spin".
Related Enemies
- Metall
- Neo Metall
- Metall DX
- Metall EX
- Metall Swim
- Metall K1000
- Metall Mommy
- Space Metall
- Metall Cannon
- Metall Run and Gun
- Camouflametall
- Neo Heli Metall
- Numetall
- Hell Metall DX
- Metall Sniper
- Fatool
- Giant Metall
- Metall Potton
- Giant Metall Cannon
- Metall Daddy
- Mega Met
- Metall Jump Winter
- Metall Mommy Winter
- Metall Winter
- Metloon
- Met (Quarantine Woman)
- Mettaur
- Mush Met
- SK Met
- Dennis
- Grave Met