Difference between revisions of "Pierrobug"
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|designer= | |designer= | ||
|programmer=[[ACESpark]] | |programmer=[[ACESpark]] | ||
| − | |artist= | + | |artist=[[ACESpark]] |
|hp=4 | |hp=4 | ||
|at=6 (contact)<br>4 (ball) | |at=6 (contact)<br>4 (ball) | ||
| − | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer | + | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]]{{Megamix}} |
|category=Nature, Shielded | |category=Nature, Shielded | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[ | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls. | '''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls. | ||
| − | Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], | + | Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| − | Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks | + | Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable. |
==Damage Table== | ==Damage Table== | ||
| Line 40: | Line 40: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet=3 | + | |hornet=3<br>3 |
| − | |jewel=6 | + | |jewel=6<br>6 |
| − | |grab=2 | + | |grab=2<br>2 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=6 | + | |slash=6<br>6 |
| − | |wheel=3 | + | |wheel=3<br>3 |
| − | |sakugarne=3 | + | |sakugarne=3<br>3 |
| − | |wire=3 | + | |wire=3<br>3 |
| − | |arrow=6 | + | |arrow=6<br>6 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 85: | Line 93: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]] | ||
Revision as of 21:11, 9 March 2020
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Pierrobug" | |||||||||||||||||||||||||||||||||||
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"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.
Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks", and in Null and Void.
Contents
Behavior
Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
3 3 |
6 6 |
2 2 |
1 1 |
Y Y |
6 6 |
3 3 |
3 3 |
3 3 |
6 6 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 1 | 3 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||