Difference between revisions of "Fire Telly"
From Make a Good Mega Man Level Contest
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|hp=2 | |hp=2 | ||
|at=3 (contact)<br>2 (fire) | |at=3 (contact)<br>2 (fire) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Power Stone]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Floating | |category=Fire, Floating | ||
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | ||
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==Behavior== | ==Behavior== | ||
| − | Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly. If [[Mega Man]] makes contact with it, it will slowly angle itself downward or upward. | + | Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original ''Make a Good Mega Man Level'', they will instead create an explosion). If [[Mega Man]] makes contact with it, it will slowly angle itself downward or upward. |
==Damage Table== | ==Damage Table== | ||
Revision as of 20:16, 30 December 2019
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Fire Telly is an enemy from Mega Man 6. It is an orange Telly with a small cannon on its underside.
Fire Telly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the level Chroma Key.
It returns in Make a Good Mega Man Level 2, appearing in the levels A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Reality Core, as well as the Pit of Pits sublevel "Hot Liquid Sector".
Contents
Behavior
Fire Tellies will simply fly straight forward, periodically dropping flames that will linger on the ground briefly (in the original Make a Good Mega Man Level, they will instead create an explosion). If Mega Man makes contact with it, it will slowly angle itself downward or upward.
Damage Table
Make a Good Mega Man Level
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1.5 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 3 | 5 | 3 | 2 | 5 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||
