Difference between revisions of "MegaLondo"

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(No emems please)
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<!--
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Memes preserved for posterity:
 
git gud ya casuls
 
git gud ya casuls
 
[[File:Welcome.jpg|frame|right|players who have beaten the level welcome a newcomer]]
 
[[File:Welcome.jpg|frame|right|players who have beaten the level welcome a newcomer]]
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-->
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{{Levelinfo
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|align= right
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<!-- ===========Info============== -->
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|title= MegaLondo
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|rank = 64th
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|image= [[File:MaGMML2-64-MegaLondo.png]]
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|caption= The beginning of pain.
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|game=[[Make a Good Mega Man Level 2]]
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|creator= Lamda
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|composer=
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|artist=
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|programmer =
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<!-- ===========Scores============== -->
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<!--
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Judge Order Reminder:
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MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
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MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
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-->
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|gamenum = 2
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|judge1 = 27
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|judge2 = 26
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|judge3 = 18
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|judge4 = 20
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|judge5 = 21
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|totalscore = 22.4
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<!-- ===========Stats============== -->
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|elements = 1
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|collectables =
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|enemies =
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* Some of them
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|subbosses =
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|bosses =
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* Chill Man
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|other =
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* Skippable
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|music =
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|location = Tier 3
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|previous = [[SMB3]]
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|next = [[Combust Man]]
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}}
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{{quote|YOU DIED|In-game level popup|which you will be seeing often.}}
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==Overview==
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MegaLondo is the third Tier 3 level in '''Make a Good Mega Man Level 2''', which makes heavy use of Dark Souls references, and is also very difficult.
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==Strategy==
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Learning the stage seems to be the only way to do this.
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==Skip Status==
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This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple "gotcha" moments, as well as the drought of checkpoints.
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<!--
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wip
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{{JudgeComment2
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|pyro = YOU DIED. also more lag issues reeeeeeee. I feel like there's some reference I'm missing in this level, with like, the level title, and how for some reason the level rates you with meme numbers as you're going through it? Idk.
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I'm not really sure about this level - there's parts about it that I like and parts about it that I reeeeallly don't like. I hate all of the times I have to squeeze between the spikes, they are like the most stressful obstacles ever and I haaaatte them. The spike drop is pretty bullroar too, you barely have enough time to react to get alll the way to the left before you die.
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And of course, lag issues.
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On the other hand, I like how the Crazy Cannons are used as obstacles rather than enemies, I like how the time bombs are used, and the gemini egg sections are surprisingly not that bad, mostly because charge shots in this game can pierce through them.
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It's kind of a mixed bag overall; there's some good in it, but the bad is just...really bad :T
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|pyroscore = 27
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|jupi = It's called Cardinal Man, but where are the cardinals? :thinking:
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|jupiscore = 5
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|enjl = This was fun until I figured out you can actually reach any of the exits.
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|enjlscore = 4
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|garirry = No.
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|garirryscore = 1
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|ace = [[File:MaGMML2-CardinalComic.png]]
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|acescore = 3
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}}
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-->
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{{MaGMML2 Tier 3}}
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[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 3 Stages]][[Category:Skippable Levels]][[Category:Stages without Collectables]]

Revision as of 16:36, 16 November 2017


64th: MegaLondo

Make a Good Mega Man Level 2

MaGMML2-64-MegaLondo.png
The beginning of pain.
"YOU DIED"
―In-game level popup, which you will be seeing often.

Overview

MegaLondo is the third Tier 3 level in Make a Good Mega Man Level 2, which makes heavy use of Dark Souls references, and is also very difficult.

Strategy

Learning the stage seems to be the only way to do this.

Skip Status

This level was deemed skippable by the judges, likely due to the extreme difficulty of the stage and multiple "gotcha" moments, as well as the drought of checkpoints.


Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man