Difference between revisions of "Toss Machine"

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|hp=3
 
|hp=3
 
|at=5 (contact)<br>4 (ball)
 
|at=5 (contact)<br>4 (ball)
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Hornet Chaser]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded
 
|category=Grounded
|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Biplane Bay]]<br>[[Swiss Hotel]]
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|location='''MaGMML2:'''<br>[[Starman Recreation]]<br>[[Biplane Bay]]<br>[[Swiss Hotel]]<br>'''MaGMML: Episode Zero:'''<br>[[Robot Ink Printing Facility]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:TossMachine.png]]
 
|sprite=[[File:TossMachine.png]]
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'''Toss Machine''' is an enemy from ''[[Mega Man 5]]''. It is a modified pitching machine.
 
'''Toss Machine''' is an enemy from ''[[Mega Man 5]]''. It is a modified pitching machine.
  
Toss Machine was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]] and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]].
+
Toss Machine was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Starman Recreation]] and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]]. It reappeared in ''[[Make a Good Mega Man Level: Episode Zero]]'' for the levels [[Robot Ink Printing Facility]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>3
 
|hornet=2<br>3
 
|jewel=3<br>3
 
|jewel=3<br>3
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|wire=3<br>3
 
|wire=3<br>3
 
|arrow=3<br>3
 
|arrow=3<br>3
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=3
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]]

Revision as of 22:53, 21 May 2021

Toss Machine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 5 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber)EZ
Hornet Chaser, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Starman Recreation
Biplane Bay
Swiss Hotel
MaGMML: Episode Zero:
Robot Ink Printing Facility
Null and Void
Misc. Information
Script: トスマシーン
Romaji: Tosu Mashīn
Alt. Name(s): Lobber (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TossMachine.png

Toss Machine is an enemy from Mega Man 5. It is a modified pitching machine.

Toss Machine was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation and Biplane Bay, as well as the Tier X stage Swiss Hotel. It reappeared in Make a Good Mega Man Level: Episode Zero for the levels Robot Ink Printing Facility and Null and Void.

Behavior

Toss Machine will stand still, tossing balls in arcs towards Mega Man at a steady rate.

By default, Toss Machines throw gray balls, but by setting "col = 1" in a Toss Machine's creation code, it will throw teal balls instead.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
3
3
2
2
1
1
Y
Y
3
3
3
3
3
3
3
3
3
3
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 3
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes