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| − | {{enemy
| + | #REDIRECT [[Bomb Thrown]] |
| − | |name=Rock Thrown
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| − | |image=[[File:RockThrownArt.png|230px|Artwork by Capcom]]
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| − | |caption=Artwork by Capcom
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| − | |jname=
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| − | |script=ロックスローン
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| − | |romaji=Rokku Surōn
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| − | |altname=Rock Thrower (Game Gear ''Mega Man'' manual)
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| − | |designer=
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| − | |programmer=[[ACESpark]]
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| − | |artist=
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| − | |hp=3 (Rock Thrown)<br>2 (rock)
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| − | |at=4 (contact)<br>6 (rock)<br>5 (rock explosion)
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| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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| − | |category=Semi Bulky, Rocky
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| − | |location='''MaGMML2:'''<br>[[Snow Man]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Enhanced Mobility]]<br>[[Changeable Caverns]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
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| − | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
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| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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| − | |appear2=
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| − | |sprite=[[File:RockThrown.png]]
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| − | }}
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| − | '''Rock Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a tunnel construction robot capable of throwing rocks from its head.
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| − | Rock Thrown was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 9 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number ten).
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| − | | |
| − | ==Behavior==
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| − | As their name implies, Rock Throwns will constantly throw rocks. A thrown rock will travel in an arc towards [[Mega Man]], and create a small but damaging explosion upon contact with a surface.
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| − | | |
| − | By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
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| − | | |
| − | ==Damage Table==
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| − | ===Make a Good Mega Man Level{{Megamix}}===
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| − | {{Damagetable1
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| − | |buster=1/1/3
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| − | |metal=1
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| − | |gemini=3
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| − | |solar=2
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| − | |top=3
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| − | |wool=0.5
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| − | |black=3
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| − | |phar=1/5
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| − | |magic=2
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| − | |notes=}}
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| − | ===Make a Good Mega Man Level 2===
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| − | {{Damagetable2
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| − | |buster=1/1/3<br>1/1/3
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| − | |hornet=2<br>3
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| − | |jewel=1<br>3
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| − | |grab=1<br>3
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| − | |triple=1<br>1
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| − | |flash=Y<br>Y
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| − | |slash=1<br>1
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| − | |wheel=2<br>2
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| − | |sakugarne=4<br>8
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| − | |wire=1<br>3
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| − | |arrow=2<br>2
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| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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| − | | |
| − | ===Make a Good Mega Man Level 3===
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| − | {{Damagetable3
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| − | |buster=1/1/3
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| − | |spark=1
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| − | |laser=1
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| − | |water=1
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| − | |tornado=4
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| − | |thunder=2
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| − | |magnetic=2
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| − | |ice=2
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| − | |break=2
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| − | |notes=}}
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| − | ===Make a Good 24 Hour Mega Man Level{{Megamix}}===
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| − | {{Damagetable24HM
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| − | |buster=1/1/3
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| − | |super=4/2
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| − | |chill=1/5
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| − | |pakkajoe=99
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| − | |notes=}}
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| − | ===Make a Good 48 Hour Mega Man Level===
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| − | {{Damagetable48H
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| − | |buster=1/1/3
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| − | |flame=2
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| − | |rain=2
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| − | |spark=0
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| − | |snake=2
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| − | |tengu=1/1/2
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| − | |water=3
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| − | |concrete=3
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| − | |homing=2
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| − | |notes=}}
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| − | ===Megamix Engine===
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| − | {{DamagetableM
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| − | |buster=1/1/3
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| − | |time=Y
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| − | |stone=2
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| − | |plant=4
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| − | |block=2
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| − | |ice=2
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| − | |notes=}}
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| − | | |
| − | ==Related Enemies==
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| − | *[[Bomb Thrown]]
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| − | *[[Can Thrown]]
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]
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