Difference between revisions of "Pierrobug"

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|designer=
 
|designer=
 
|programmer=[[ACESpark]]
 
|programmer=[[ACESpark]]
|artist=
+
|artist=[[ACESpark]]
 
|hp=4
 
|hp=4
 
|at=6 (contact)<br>4 (ball)
 
|at=6 (contact)<br>4 (ball)
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]] [[Top Spin]], [[Black Hole Bomb]], [[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Jewel Satellite]], [[Slash Claw]], [[Super Arrow]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]]{{Megamix}}
 
|category=Nature, Shielded
 
|category=Nature, Shielded
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls.
 
'''"Pierrobug"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a beetle robot that juggles balls.
  
Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks".
+
Pierrobug was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]] and [[A Mega Man for All Seasons]], as well as the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Pipeworks", and in [[Null and Void (MaGMML2)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks.. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.
+
Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.
  
 
==Damage Table==
 
==Damage Table==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=3
+
|hornet=3<br>3
|jewel=6
+
|jewel=6<br>6
|grab=2
+
|grab=2<br>2
|triple=1
+
|triple=1<br>1
|flash=Y
+
|flash=Y<br>Y
|slash=6
+
|slash=6<br>6
|wheel=3
+
|wheel=3<br>3
|sakugarne=3
+
|sakugarne=3<br>3
|wire=3
+
|wire=3<br>3
|arrow=6
+
|arrow=6<br>6
|notes=}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=2
 
|stone=2
 
|plant=4
 
|plant=4
 
|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Rockman & Forte: Mirai Kara no Chousensha Enemies]][[Category:Nature Enemies]][[Category:Shielded Enemies]]

Revision as of 21:11, 9 March 2020

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Pierrobug"
Information
In-Game Information
HP: 4
Attack Damage: 6 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Super Arrow2
Laser Trident, Tornado Blow, Ice Wall3
Flame Mixer48H
Metal BladeMegamix Only
Category: Nature, Shielded
Location(s): MaGMML2:
Cardinal Man
A Mega Man for All Seasons
Classic Castle
The Pit of Pits
Null and Void
Misc. Information
Script: "ピエロブグ"
Romaji: "Pierobugu"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
Pierrobug.png

"Pierrobug" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a beetle robot that juggles balls.

Pierrobug was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man and A Mega Man for All Seasons, as well as the Wily stage Classic Castle, the Pit of Pits sub-levels "da ba dee da ba di" and "Pipeworks", and in Null and Void.

Behavior

Pierrobug will initially juggle a ball, at which point it is invulnerable to most attacks. It will periodically throw three balls in different arcs; the points when it is preparing to throw and right after it has thrown are when it is vulnerable.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
3
3
6
6
2
2
1
1
Y
Y
6
6
3
3
3
3
3
3
6
6
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 2 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes