Difference between revisions of "Fatool"

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|designer=
 
|designer=
 
|programmer=[[ACESpark]]
 
|programmer=[[ACESpark]]
|artist=
+
|artist=[[ACESpark]]{{3}}
 
|hp=2
 
|hp=2
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Mets
 
|category=Mets
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Lever Oriental Enchanted]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Smed's Big Annoying Mess of a Level]]<br>[[Lever Oriental Enchanted]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''"Fatool"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a large, somewhat portly [[Metall]].
 
'''"Fatool"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a large, somewhat portly [[Metall]].
  
Fatool was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Poorly Named Level]], and [[Smed's Big Annoying Mess of a Level]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Unobtainium Mine]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Forgotten Fortress" and "Mega Lift". In this game, Fatool uses colored versions of its ''Mirai Kara no Chousensha'' sprites.
+
Fatool was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Forgotten Fortress]], [[Poorly Named Level]], and [[Smed's Big Annoying Mess of a Level]], as well as the Wily stages [[Lever Oriental Enchanted]], [[Unobtainium Mine]], and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Forgotten Fortress" and "Mega Lift", and in [[Null and Void (MaGMML2)|Null and Void]]. In this game, Fatool uses colored versions of its ''Mirai Kara no Chousensha'' sprites.
  
Fatool returns in the [[Megamix Engine]], and is planned to appear as a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES ''Mega Man'' games.
+
Fatool returns in the [[Megamix Engine]], and reappears as a devkit enemy for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES ''Mega Man'' games.
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=0
 
|magnetic=0
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=0
 
|block=0
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==
*Fatool was one of two enemies to get a sprite edit or new set of sprites in the transition from the ''MaGMML2'' devkit to the Megamix Engine, the other being [[Butterdroid]].
+
* Fatool was one of two ''Mirai Kara no Chousensha'' enemies to get a sprite edit or new set of sprites in the transition from the ''MaGMML2'' devkit to the Megamix Engine, the other being [[Butterdroid]].
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 20:55, 9 March 2020

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Fatool"
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Top Spin, Black Hole Bomb, Slash Claw, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Mets
Location(s): MaGMML2:
Cardinal Man
Forgotten Fortress
Poorly Named Level
Smed's Big Annoying Mess of a Level
Lever Oriental Enchanted
Unobtainium Mine
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Script: "ファットール"
Romaji: "Fattōru"
Programmer(s): ACESpark
Artist(s): ACESpark3
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
Rockman & Forte: Mirai Kara no Chousensha, MaGMML2MaGMML3

"Fatool" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a large, somewhat portly Metall.

Fatool was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Forgotten Fortress, Poorly Named Level, and Smed's Big Annoying Mess of a Level, as well as the Wily stages Lever Oriental Enchanted, Unobtainium Mine, and Reality Core, the Pit of Pits sub-levels "Forgotten Fortress" and "Mega Lift", and in Null and Void. In this game, Fatool uses colored versions of its Mirai Kara no Chousensha sprites.

Fatool returns in the Megamix Engine, and reappears as a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES Mega Man games.

Behavior

Fatools will initially hide its eyes under its helmet (making it hidden enough to be invulnerable as if it were completely covered by the helmet). When Mega Man gets close, it will jump up and fire a projectile straight forward, briefly hiding again even if Mega Man is still next to it.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 0 2
Other Notes


Trivia

  • Fatool was one of two Mirai Kara no Chousensha enemies to get a sprite edit or new set of sprites in the transition from the MaGMML2 devkit to the Megamix Engine, the other being Butterdroid.

Related Enemies