Difference between revisions of "Doncatch"
From Make a Good Mega Man Level Contest
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|hp=4 | |hp=4 | ||
|at=4 (contact)<br>2 (debris) | |at=4 (contact)<br>2 (debris) | ||
| − | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne | + | |weak=[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Rocky | |category=Rocky | ||
|location= | |location= | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear= |
|appear2= | |appear2= | ||
|sprite=[[File:Doncatch.png]] | |sprite=[[File:Doncatch.png]] | ||
}} | }} | ||
| + | {{quote|A hammerheaded enemy that smacks the ground and sends debris flying up and down. The debris is also affected by gravity-affecting objects, such as water and 0.5 Grav switches.|Note in Doncatch's code|[[Megamix Engine]]}} | ||
'''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head. | '''Doncatch''' is an enemy from ''[[Mega Man V]]''. It is a small robot with a hammer on its head. | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
Revision as of 10:39, 24 January 2019
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- "A hammerheaded enemy that smacks the ground and sends debris flying up and down. The debris is also affected by gravity-affecting objects, such as water and 0.5 Grav switches."
- ―Note in Doncatch's code, Megamix Engine
Doncatch is an enemy from Mega Man V. It is a small robot with a hammer on its head.
Doncatch was first present in the Megamix Engine, and will thusly appear in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Doncatch walks towards Mega Man until it gets within a certain distance. Once it does, it stops and strikes the ground with its hammer, scattering four rocks in an arc around it. If Mega Man is below them, he is at risk of the debris landing on him. The condition of the area's gravity also affects that of the rocks; if underwater, for instance, the rocks will have low gravity similar to Mega Man himself. Likewise, increased gravity makes the rocks fall faster.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 8 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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