Difference between revisions of "Togehero"
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| − | |location=''' | + | |location='''MaGMML:'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Reality Core]]<br>[[The Pit of Pits|Pit of Pits]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
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|sprite=[[File:Togehero.png]] | |sprite=[[File:Togehero.png]] | ||
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'''Togehero''' is an enemy from ''[[Mega Man 4]]''. It is a spiked aerial patrol robot. | '''Togehero''' is an enemy from ''[[Mega Man 4]]''. It is a spiked aerial patrol robot. | ||
| − | Togehero was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Togehero was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. |
Togehero returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Chomp Man (stage)|Chomp Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Rise to the Challenge". | Togehero returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Chomp Man (stage)|Chomp Man]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Rise to the Challenge". | ||
Revision as of 15:04, 4 June 2019
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Togehero is an enemy from Mega Man 4. It is a spiked aerial patrol robot.
Togehero was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database.
Togehero returned in Make a Good Mega Man Level 2, where it appeared in the entry Chomp Man, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Rise to the Challenge".
Behavior
Togeheros simply slowly move forward in a zig-zag pattern.
By default, Togeheros are green, but setting "col = #" in a Togehero's creation code will change its color (1 makes it blue, 2 makes it red).